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	Rework application class and framework
Make otclient's framework flexible enough to run console apps like servers, so this mean is possible to build otclient versions without graphical interface and use it's framework to code servers
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/*
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 * Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <framework/global.h>
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#include <framework/core/adaptativeframecounter.h>
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//@bindsingleton g_app
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class Application
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{
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public:
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    Application();
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    virtual ~Application() {}
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    virtual void init(const std::vector<std::string>& args);
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    virtual void deinit();
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    virtual void terminate();
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    virtual void run() = 0;
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    virtual void poll();
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    virtual void exit();
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    virtual void close();
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    void setName(const std::string& name) { m_appName = name; }
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    void setCompactName(const std::string& compactName) { m_appCompactName = compactName; }
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    void setVersion(const std::string& version) { m_appVersion = version; }
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    bool isRunning() { return m_running; }
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    bool isStopping() { return m_stopping; }
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    bool isTerminated() { return m_terminated; }
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    const std::string& getName() { return m_appName; }
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    const std::string& getCompactName() { return m_appCompactName; }
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    const std::string& getVersion() { return m_appVersion; }
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    std::string getBuildCompiler() { return BUILD_COMPILER; }
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    std::string getBuildDate() { return BUILD_DATE; }
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    std::string getBuildRevision() { return BUILD_REVISION; }
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    std::string getBuildCommit() { return BUILD_COMMIT; }
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    std::string getBuildType() { return BUILD_TYPE; }
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    std::string getStartupOptions() { return m_startupOptions; }
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protected:
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    void registerLuaFunctions();
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    std::string m_appName;
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    std::string m_appCompactName;
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    std::string m_appVersion;
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    std::string m_startupOptions;
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    Boolean<false> m_running;
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    Boolean<false> m_stopping;
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    Boolean<false> m_terminated;
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};
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#ifdef FW_GRAPHICS
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#include "graphicalapplication.h"
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#else
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#include "consoleapplication.h"
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#endif
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#endif
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