Rework application class and framework

Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
This commit is contained in:
Eduardo Bart
2012-07-13 22:10:24 -03:00
parent 099716fe03
commit e3298d561c
131 changed files with 1228 additions and 1016 deletions

View File

@@ -0,0 +1,143 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "application.h"
#include <framework/core/clock.h>
#include <framework/core/resourcemanager.h>
#include <framework/core/modulemanager.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/configmanager.h>
#include <framework/luaengine/luainterface.h>
#include <framework/platform/crashhandler.h>
#ifdef FW_NET
#include <framework/net/connection.h>
#endif
void exitSignalHandler(int sig)
{
static bool signaled = false;
switch(sig) {
case SIGTERM:
case SIGINT:
if(!signaled) {
signaled = true;
g_dispatcher.addEvent(std::bind(&Application::close, &g_app));
}
break;
}
}
Application::Application()
{
m_appName = "application";
m_appCompactName = "app";
m_appVersion = "none";
m_stopping = false;
}
void Application::init(const std::vector<std::string>& args)
{
// capture exit signals
signal(SIGTERM, exitSignalHandler);
signal(SIGINT, exitSignalHandler);
#ifdef CRASH_HANDLER
installCrashHandler();
#endif
std::string startupOptions;
for(uint i=1;i<args.size();++i) {
const std::string& arg = args[i];
startupOptions += " ";
startupOptions += arg;
}
if(startupOptions.length() > 0)
g_logger.info(stdext::format("Startup options: %s", startupOptions));
m_startupOptions = startupOptions;
// initialize resources
g_resources.init(args[0].c_str());
// initialize lua
g_lua.init();
registerLuaFunctions();
}
void Application::deinit()
{
g_lua.callGlobalField("g_app", "onTerminate");
// run modules unload events
g_modules.unloadModules();
g_modules.clear();
// release remaining lua object references
g_lua.collectGarbage();
// poll remaining events
poll();
}
void Application::terminate()
{
#ifdef FW_NET
// terminate network
Connection::terminate();
#endif
// save configurations
g_configs.save();
// release resources
g_resources.terminate();
// terminate script environment
g_lua.terminate();
// flush remaining dispatcher events
g_dispatcher.flush();
m_terminated = true;
}
void Application::poll()
{
#ifdef FW_NET
Connection::poll();
#endif
g_dispatcher.poll();
}
void Application::exit()
{
g_logger.info("Exiting application..");
m_stopping = true;
}
void Application::close()
{
if(!g_lua.callGlobalField<bool>("g_app", "onClose"))
exit();
}