Format name as a feature, do not connect if dont have dat/spr

This commit is contained in:
Henrique Santiago
2012-08-14 20:58:25 -03:00
parent 6fdf23e22f
commit e244e1975d
7 changed files with 32 additions and 16 deletions

View File

@@ -37,11 +37,6 @@ function Client.init()
g_window.setIcon(resolvepath('clienticon.png'))
g_keyboard.bindKeyDown('Ctrl+Shift+R', Client.reloadScripts)
local clientVersion = g_settings.getInteger('client-version')
if clientVersion ~= 0 then
g_game.setClientVersion(clientVersion)
end
connect(g_app, { onRun =
function()
-- Play startup music (The Silver Tree, by Mattias Westlund)
@@ -58,6 +53,11 @@ function Client.terminate()
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
g_settings.set('window-maximized', g_window.isMaximized())
g_settings.set('client-version', g_game.getClientVersion())
local clientVersion = g_game.getClientVersion()
if clientVersion ~= 0 then
g_settings.set('client-version', clientVersion)
end
Client = nil
end

View File

@@ -169,7 +169,14 @@ function EnterGame.doLogin()
g_game.chooseRsa(G.host)
g_game.setClientVersion(clientVersion)
protocolLogin:login(G.host, G.port, G.account, G.password)
if modules.game_tibiafiles.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password)
else
loadBox:destroy()
loadBox = nil
EnterGame.show()
end
end
function EnterGame.displayMotd()

View File

@@ -1,4 +1,5 @@
filename = 'Tibia'
loaded = false
function init()
connect(g_game, { onClientVersionChange = load })
@@ -12,6 +13,10 @@ function setFileName(name)
filename = name
end
function isLoaded()
return loaded
end
function load()
local version = g_game.getClientVersion()
local datPath = resolvepath(version .. '/' .. filename .. '.dat')
@@ -22,10 +27,17 @@ function load()
errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
end
if not g_sprites.loadSpr(sprPath) then
errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath) .. '\n'
errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)
end
loaded = (errorMessage:len() == 0)
if errorMessage:len() > 0 then
displayErrorBox(tr('Error'), errorMessage)
local messageBox = displayErrorBox(tr('Error'), errorMessage)
addEvent(function() messageBox:raise() messageBox:focus() end)
disconnect(g_game, { onClientVersionChange = load })
g_game.setClientVersion(0)
connect(g_game, { onClientVersionChange = load })
end
end