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Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj using boost::intrusive_ptr Advantages: * half memory usage * faster and lightweight Disadvantages: * using weak_ptr is not supported anymore * compiling seems slower
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@@ -25,7 +25,7 @@
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#include "declarations.h"
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class Shader
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class Shader : public stdext::shared_object
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{
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public:
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enum ShaderType {
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