Huge engine change, replace all std::shared_ptrs

Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
This commit is contained in:
Eduardo Bart
2012-07-29 00:34:40 -03:00
parent 3ca6494343
commit e0431021b5
81 changed files with 314 additions and 336 deletions

View File

@@ -38,7 +38,7 @@ function UIGameMap:onDrop(widget, mousePos)
local thingPos = thing:getPosition()
if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
if thing:asItem() and thing:getCount() > 1 then
if thing:isItem() and thing:getCount() > 1 then
modules.game_interface.moveStackableItem(thing, toPos)
else
g_game.move(thing, toPos, 1)