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Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj using boost::intrusive_ptr Advantages: * half memory usage * faster and lightweight Disadvantages: * using weak_ptr is not supported anymore * compiling seems slower
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@@ -38,7 +38,7 @@ function UIGameMap:onDrop(widget, mousePos)
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local thingPos = thing:getPosition()
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if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
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if thing:asItem() and thing:getCount() > 1 then
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if thing:isItem() and thing:getCount() > 1 then
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modules.game_interface.moveStackableItem(thing, toPos)
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else
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g_game.move(thing, toPos, 1)
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