Huge engine change, replace all std::shared_ptrs

Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
This commit is contained in:
Eduardo Bart
2012-07-29 00:34:40 -03:00
parent 3ca6494343
commit e0431021b5
81 changed files with 314 additions and 336 deletions

View File

@@ -113,13 +113,13 @@ function doCreatureFitFilters(creature)
local hideSkulls = hideSkullsButton:isChecked()
local hideParty = hidePartyButton:isChecked()
if hidePlayers and creature:asPlayer() then
if hidePlayers and creature:isPlayer() then
return false
elseif hideNPCs and creature:asNpc() then
elseif hideNPCs and creature:isNpc() then
return false
elseif hideMonsters and creature:asMonster() then
elseif hideMonsters and creature:isMonster() then
return false
elseif hideSkulls and creature:asPlayer() and creature:getSkull() == SkullNone then
elseif hideSkulls and creature:isPlayer() and creature:getSkull() == SkullNone then
return false
elseif hideParty and creature:getShield() > ShieldWhiteBlue then
return false