BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -28,10 +28,8 @@
void UIWidget::parseImageStyle(const OTMLNodePtr& styleNode)
{
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "image")
setImageSource(node->value());
else if(node->tag() == "image-source")
setImageSource(node->value());
if(node->tag() == "image-source")
setImageSource(Fw::resolvePath(node->value(), styleNode->source()));
else if(node->tag() == "image-offset-x")
setImageOffsetX(node->value<int>());
else if(node->tag() == "image-offset-y")