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BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
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@@ -28,10 +28,8 @@
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void UIWidget::parseImageStyle(const OTMLNodePtr& styleNode)
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{
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "image")
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setImageSource(node->value());
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else if(node->tag() == "image-source")
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setImageSource(node->value());
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if(node->tag() == "image-source")
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setImageSource(Fw::resolvePath(node->value(), styleNode->source()));
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else if(node->tag() == "image-offset-x")
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setImageOffsetX(node->value<int>());
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else if(node->tag() == "image-offset-y")
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