BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -36,7 +36,6 @@ WIN32Window::WIN32Window()
m_deviceContext = 0;
m_glContext = 0;
m_cursor = 0;
m_maximized = false;
m_minimumSize = Size(600,480);
m_keyMap[VK_ESCAPE] = Fw::KeyEscape;
@@ -675,7 +674,9 @@ void WIN32Window::setFullscreen(bool fullscreen)
return;
DWORD dwStyle = GetWindowLong(m_window, GWL_STYLE);
static WINDOWPLACEMENT wpPrev = { sizeof(wpPrev) };
static WINDOWPLACEMENT wpPrev;
wpPrev.length = sizeof(wpPrev);
if(fullscreen) {
GetWindowPlacement(m_window, &wpPrev);
SetWindowLong(m_window, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);