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				synced 2025-11-03 20:26:23 +01:00 
			
		
		
		
	BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
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		@@ -160,7 +160,6 @@ std::list<std::string> ResourceManager::listDirectoryFiles(const std::string& di
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std::string ResourceManager::checkPath(const std::string& path)
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{
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    /*
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    std::string fullPath;
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    if(boost::starts_with(path, "/"))
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        fullPath = path;
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@@ -170,10 +169,9 @@ std::string ResourceManager::checkPath(const std::string& path)
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            fullPath += scriptPath + "/";
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        fullPath += path;
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    }
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    */
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    if(!(boost::starts_with(path, "/")))
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    if(!(boost::starts_with(fullPath, "/")))
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        logTraceWarning("the following file path is not fully resolved: ", path);
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    return path;
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    return fullPath;
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}
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std::string ResourceManager::getBaseDir()
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