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BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
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@@ -30,7 +30,7 @@ class ModuleManager
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public:
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void discoverModulesPath();
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void discoverModules();
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void autoLoadModules(int maxAntecedence);
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void autoLoadModules(int maxPriority);
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ModulePtr discoverModule(const std::string& moduleFile);
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void ensureModuleLoaded(const std::string& moduleName);
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void unloadModules();
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