BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -40,17 +40,17 @@ void ModuleManager::discoverModules()
if(boost::ends_with(moduleFile, ".otmod")) {
ModulePtr module = discoverModule("/" + moduleDir + "/" + moduleFile);
if(module && module->isAutoLoad())
m_autoLoadModules.insert(make_pair(module->getAutoLoadAntecedence(), module));
m_autoLoadModules.insert(make_pair(module->getAutoLoadPriority(), module));
}
}
}
}
void ModuleManager::autoLoadModules(int maxAntecedence)
void ModuleManager::autoLoadModules(int maxPriority)
{
for(auto& pair : m_autoLoadModules) {
int priority = pair.first;
if(priority > maxAntecedence)
if(priority > maxPriority)
break;
ModulePtr module = pair.second;
if(!module->isLoaded() && !module->load())