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BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
This commit is contained in:
46
modules/old/game_interface/gameinterface.otui
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46
modules/old/game_interface/gameinterface.otui
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GameSidePanel < UIMiniWindowContainer
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image-source: /core_styles/styles/images/sidepanel.png
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image-border: 4
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GameBottomPanel < Panel
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image-source: /core_styles/styles/images/bottompanel.png
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image-border: 4
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GameMapPanel < UIMap
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padding: 4
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image-source: /core_styles/styles/images/mappanel.png
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image-border: 4
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UIGame
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id: gameRootPanel
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anchors.fill: parent
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anchors.top: topMenu.bottom
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InterfacePanel
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id: gameRightPanel
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width: 190
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layout: verticalBox
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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GameBottomPanel
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id: gameBottomPanel
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height: 170
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anchors.left: parent.left
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anchors.right: gameRightPanel.left
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anchors.bottom: parent.bottom
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GameMapPanel
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id: gameMapPanel
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anchors.left: parent.left
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anchors.right: gameRightPanel.left
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anchors.top: parent.top
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anchors.bottom: gameBottomPanel.top
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focusable: false
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UIWidget
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id: mouseGrabber
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focusable: false
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visible: false
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