mirror of
https://github.com/edubart/otclient.git
synced 2025-10-17 21:13:26 +02:00
BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
This commit is contained in:
@@ -1,59 +0,0 @@
|
||||
HealthBar = {}
|
||||
|
||||
-- private variables
|
||||
local healthBarWindow
|
||||
local healthBar
|
||||
local manaBar
|
||||
local healthLabel
|
||||
local manaLabel
|
||||
|
||||
-- public functions
|
||||
function HealthBar.create()
|
||||
healthBarWindow = displayUI('healthbar.otui', { parent = g_game.gameRightPanel })
|
||||
healthBarButton = TopMenu.addGameButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
|
||||
healthBarButton:setOn(true)
|
||||
healthBar = healthBarWindow:getChildById('healthBar')
|
||||
manaBar = healthBarWindow:getChildById('manaBar')
|
||||
healthLabel = healthBarWindow:getChildById('healthLabel')
|
||||
manaLabel = healthBarWindow:getChildById('manaLabel')
|
||||
end
|
||||
|
||||
function HealthBar.destroy()
|
||||
healthBarWindow:destroy()
|
||||
healthBarWindow = nil
|
||||
healthBarButton:destroy()
|
||||
healthBarButton = nil
|
||||
healthBar = nil
|
||||
manaBar = nil
|
||||
healthLabel = nil
|
||||
manaLabel = nil
|
||||
end
|
||||
|
||||
function HealthBar.toggle()
|
||||
local visible = not healthBarWindow:isExplicitlyVisible()
|
||||
healthBarWindow:setVisible(visible)
|
||||
healthBarButton:setOn(visible)
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
|
||||
healthLabel:setText(health .. ' / ' .. maxHealth)
|
||||
healthBar:setPercent(health / maxHealth * 100)
|
||||
end
|
||||
|
||||
function HealthBar.onManaChange(localPlayer, mana, maxMana)
|
||||
manaLabel:setText(mana .. ' / ' .. maxMana)
|
||||
|
||||
local percent
|
||||
if maxMana == 0 then
|
||||
percent = 100
|
||||
else
|
||||
percent = (mana * 100)/maxMana
|
||||
end
|
||||
manaBar:setPercent(percent)
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = HealthBar.create,
|
||||
onGameEnd = HealthBar.destroy })
|
||||
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
|
||||
onManaChange = HealthBar.onManaChange })
|
Reference in New Issue
Block a user