BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -46,19 +46,6 @@ function g_game.startUseWith(thing)
end
function g_game.createInterface()
Background.hide()
CharacterList.destroyLoadBox()
g_game.gameUi = displayUI('game.otui')
--Keyboard.bindKeyPress('Up', function() g_game.walk(North) end)
--Keyboard.bindKeyPress('Down', function() g_game.walk(South) end)
--Keyboard.bindKeyPress('Left', function() g_game.walk(West) end)
--Keyboard.bindKeyPress('Right', function() g_game.walk(East) end)
Keyboard.bindKeyPress('Ctrl+Shift+Up', function() g_game.forceWalk(North) end)
Keyboard.bindKeyPress('Ctrl+Shift+Down', function() g_game.forceWalk(South) end)
Keyboard.bindKeyPress('Ctrl+Shift+Left', function() g_game.forceWalk(West) end)
Keyboard.bindKeyPress('Ctrl+Shift+Right', function() g_game.forceWalk(East) end)
rootWidget:moveChildToIndex(g_game.gameUi, 1)
g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
@@ -89,17 +76,6 @@ function g_game.hide()
end
-- hooked events
function g_game.onLoginError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
connect(errorBox, { onOk = CharacterList.show })
end
function g_game.onConnectionError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
connect(errorBox, { onOk = CharacterList.show })
end
local function onApplicationClose()
if g_game.isOnline() then