mirror of
https://github.com/edubart/otclient.git
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BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
This commit is contained in:
65
modules/core_lib/widgets/uimessagebox.lua
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65
modules/core_lib/widgets/uimessagebox.lua
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UIMessageBox = extends(UIWindow)
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MessageBoxOk = 1
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MessageBoxCancel = 2
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-- messagebox cannot be created from otui files
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UIMessageBox.create = nil
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function UIMessageBox.display(title, message, flags)
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local messagebox = UIMessageBox.internalCreate()
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rootWidget:addChild(messagebox)
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messagebox:setStyle('MessageBoxWindow')
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messagebox:setText(title)
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local messageLabel = createWidget('MessageBoxLabel', messagebox)
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messageLabel:setText(message)
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messageLabel:resizeToText()
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messagebox:setWidth(math.max(messageLabel:getWidth() + 48, messagebox:getWidth()))
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messagebox:setHeight(math.max(messageLabel:getHeight() + 64, messagebox:getHeight()))
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-- setup messagebox first button
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local buttonRight = createWidget('MessageBoxRightButton', messagebox)
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if flags == MessageBoxOk then
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buttonRight:setText('Ok')
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connect(buttonRight, { onClick = function(self) self:getParent():ok() end })
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connect(messagebox, { onEnter = function(self) self:ok() end })
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connect(messagebox, { onEscape = function(self) self:ok() end })
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elseif flags == MessageBoxCancel then
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buttonRight:setText('Cancel')
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connect(buttonRight, { onClick = function(self) self:getParent():cancel() end })
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connect(messagebox, { onEnter = function(self) self:cancel() end })
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connect(messagebox, { onEscape = function(self) self:cancel() end })
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end
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messagebox:lock()
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return messagebox
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end
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function displayInfoBox(title, message)
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return UIMessageBox.display(title, message, MessageBoxOk)
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end
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function displayErrorBox(title, message)
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return UIMessageBox.display(title, message, MessageBoxOk)
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end
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function displayCancelBox(title, message)
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return UIMessageBox.display(title, message, MessageBoxCancel)
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end
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function UIMessageBox:ok()
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signalcall(self.onOk, self)
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self.onOk = nil
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self:destroy()
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end
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function UIMessageBox:cancel()
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signalcall(self.onCancel, self)
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self.onCancel = nil
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self:destroy()
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end
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