BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -3,20 +3,15 @@ function print(...)
for i,v in ipairs(arg) do
msg = msg .. tostring(v) .. "\t"
end
Logger.log(LogInfo, msg)
g_logger.log(LogInfo, msg)
end
function fatal(msg)
Logger.log(LogFatal, msg)
g_logger.log(LogFatal, msg)
end
function setonclose(func)
g_app.onClose = func
end
function exit()
g_app.exit()
end
exit = g_app.exit
quit = g_app.exit
function connect(object, signalsAndSlots, pushFront)
for signal,slot in pairs(signalsAndSlots) do