BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -1,57 +1,13 @@
rootWidget = g_ui.getRootWidget()
function importStyle(otui)
g_ui.importStyle(resolvepath(otui, 2))
end
importStyle = g_ui.importStyle
importFont = g_fonts.importFont
setDefaultFont = g_fonts.setDefaultFont
function importFont(otfont)
g_fonts.importFont(resolvepath(otfont, 2))
end
loadUI = g_ui.loadUI
function setDefaultFont(font)
g_fonts.setDefaultFont(font)
end
function displayUI(arg1, options)
local widget
local parent
if options then parent = options.parent end
function displayUI(otui, parent)
parent = parent or rootWidget
-- display otui files
if type(arg1) == 'string' then
local otuiFilePath = resolvepath(arg1, 2)
widget = g_ui.loadUI(otuiFilePath, parent)
-- display already loaded widgets
else
widget = arg1
if parent:hasChild(widget) then
widget:focus()
widget:show()
else
parent:addChild(widget)
widget:show()
end
end
-- apply display options
if widget and options then
for option,value in pairs(options) do
if option == 'locked' and value then
widget:lock()
elseif option == 'visible' then
widget:setVisible(value)
elseif option == 'x' then
widget:setX(value)
elseif option == 'y' then
widget:setY(value)
end
end
end
return widget
end
function loadUI(otui, parent)
local otuiFilePath = resolvepath(otui, 2)
return g_ui.loadUI(otuiFilePath, parent)
end
@@ -65,7 +21,7 @@ function createWidget(style, parent)
local class = _G[className]
if not class then
error('could not find widget class ' .. class)
error('could not find widget class ' .. className)
return
end
@@ -80,6 +36,28 @@ function createWidget(style, parent)
return widget
end
function scheduleEvent(callback, delay)
local event = g_dispatcher.scheduleEvent(callback, delay)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event
end
function addEvent(callback, front)
local event = g_dispatcher.addEvent(callback, front)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event
end
function removeEvent(event)
if event then
event:cancel()
event._callback = nil
end
end
function reloadModule(name)
local module = g_modules.getModule(name)
if module then