mirror of
https://github.com/edubart/otclient.git
synced 2025-10-15 20:14:54 +02:00
BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
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@@ -16,8 +16,9 @@ function ModuleManager.init()
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Keyboard.bindKeyPress('Up', function() moduleList:focusPreviousChild(KeyboardFocusReason) end, moduleManagerWindow)
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Keyboard.bindKeyPress('Down', function() moduleList:focusNextChild(KeyboardFocusReason) end, moduleManagerWindow)
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moduleManagerButton = TopMenu.addButton('moduleManagerButton', 'Module manager', 'modulemanager.png', ModuleManager.toggle)
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moduleManagerButton = TopMenu.addLeftButton('moduleManagerButton', 'Module manager', 'modulemanager.png', ModuleManager.toggle)
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-- refresh modules only after all modules are loaded
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addEvent(ModuleManager.listModules)
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end
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@@ -36,8 +37,8 @@ end
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function ModuleManager.show()
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moduleManagerWindow:show()
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moduleManagerWindow:focus()
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moduleManagerWindow:raise()
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moduleManagerWindow:focus()
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end
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function ModuleManager.toggle()
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@@ -98,8 +99,8 @@ function ModuleManager.updateModuleInfo(moduleName)
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website = module:getWebsite()
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version = module:getVersion()
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loaded = module:isLoaded()
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canReload = module:canReload()
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canUnload = module:canUnload()
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canReload = not loaded or canUnload
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end
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moduleManagerWindow:recursiveGetChildById('moduleName'):setText(name)
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@@ -111,12 +112,10 @@ function ModuleManager.updateModuleInfo(moduleName)
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local reloadButton = moduleManagerWindow:recursiveGetChildById('moduleReloadButton')
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reloadButton:setEnabled(canReload)
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reloadButton:setVisible(true)
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if loaded then reloadButton:setText('Reload')
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else reloadButton:setText('Load') end
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local unloadButton = moduleManagerWindow:recursiveGetChildById('moduleUnloadButton')
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unloadButton:setVisible(true)
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unloadButton:setEnabled(canUnload)
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end
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@@ -126,6 +125,7 @@ function ModuleManager.reloadCurrentModule()
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local module = g_modules.getModule(focusedChild:getText())
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if module then
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module:reload()
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if ModuleManager == nil then return end
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ModuleManager.updateModuleInfo(module:getName())
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ModuleManager.refreshLoadedModules()
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ModuleManager.show()
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@@ -139,6 +139,7 @@ function ModuleManager.unloadCurrentModule()
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local module = g_modules.getModule(focusedChild:getText())
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if module then
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module:unload()
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if ModuleManager == nil then return end
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ModuleManager.updateModuleInfo(module:getName())
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ModuleManager.refreshLoadedModules()
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end
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