BEAWARE all game functionality is disabled with this commit for a while

* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
This commit is contained in:
Eduardo Bart
2012-02-20 00:27:08 -02:00
parent 96358b317d
commit e03bf33f58
201 changed files with 1443 additions and 707 deletions

View File

@@ -52,7 +52,27 @@ local function tryLogin(charInfo, tries)
Settings.set('lastUsedCharacter', charInfo.characterName)
end
function onGameLoginError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
errorBox.onOk = CharacterList.show
end
function onGameConnectionError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
errorBox.onOk = CharacterList.show
end
-- public functions
function CharacterList.init()
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
connect(g_game, { onGameEnd = CharacterList.show })
end
function CharacterList.terminate()
characterList = nil
if charactersWindow then
@@ -60,6 +80,7 @@ function CharacterList.terminate()
charactersWindow = nil
end
if loadBox then
g_game.cancelLogin()
loadBox:destroy()
loadBox = nil
end
@@ -118,6 +139,7 @@ end
function CharacterList.show()
if not loadBox then
charactersWindow:show()
charactersWindow:raise()
charactersWindow:focus()
end
end