mirror of
https://github.com/edubart/otclient.git
synced 2025-10-16 04:24:54 +02:00
BEAWARE all game functionality is disabled with this commit for a while
* rework client modules * hide main window when loading * remake top menu functions * rework modules autoload * improve path resolving for otml and lua * move core_widgets to core_lib * fix tooltip issues * split some styles * add bit32 lua library * fix assert issues * fix compilation on linux 32 systems * rework gcc compile options * renable and fix some warnings * remove unused constants * speedup sprite cache * move UIGame to lua (not funcional yet) * fix a lot of issues in x11 window * fix crash handler * add some warnings do uiwidget and much more...
This commit is contained in:
44
modules/client/client.lua
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44
modules/client/client.lua
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Client = {}
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function Client.init()
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g_window.setMinimumSize({ width = 600, height = 480 })
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-- initialize in fullscreen mode on mobile devices
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if g_window.getPlatformType() == "X11-EGL" then
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g_window.setFullscreen(true)
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else
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-- window size
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local size = { width = 800, height = 600 }
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size = Settings.getSize('window-size', size)
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g_window.resize(size)
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-- window position, default is the screen center
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local displaySize = g_window.getDisplaySize()
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local defaultPos = { x = (displaySize.width - size.width)/2,
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y = (displaySize.height - size.height)/2 }
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local pos = Settings.getPoint('window-pos', defaultPos)
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g_window.move(pos)
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-- window maximized?
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local maximized = Settings.getBoolean('window-maximized', false)
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if maximized then g_window.maximize() end
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end
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g_window.setTitle('OTClient')
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g_window.setIcon(resolvepath('clienticon.png'))
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-- show the only window after the first frame is rendered
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addEvent(function()
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addEvent(function()
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g_window.show()
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end)
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end)
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end
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function Client.terminate()
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-- save window configs
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Settings.set('window-size', g_window.getUnmaximizedSize())
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Settings.set('window-pos', g_window.getUnmaximizedPos())
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Settings.set('window-maximized', g_window.isMaximized())
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Client = nil
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end
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