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ui and graphics changes
* implement draw clipping using opengl stencil buffers * allow to create Widgets by style name with g_ui.createWidgetByStyle * styles can now have children widgets * make proper use of the isNotPathable in pathfinding * add scrollbar skin
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30
modules/core_lib/widgets/uiscrollbar.lua
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30
modules/core_lib/widgets/uiscrollbar.lua
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@@ -0,0 +1,30 @@
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UIScrollBar = extends(UIWidget)
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function UIScrollBar.create()
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local scrollbar = UIScrollBar.internalCreate()
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scrollbar:setFocusable(false)
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return scrollbar
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end
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function UIScrollBar:onSetup()
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--self.getChildById('upButton').onClick = function() self.navigateUp() end
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--self.getChildById('upButton').onClick = function() self.navigateDown() end
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end
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function UIScrollBar:attachWidget(widget)
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self.attachedWidget = widget
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end
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function UIScrollBar:onStyleApply(styleName, styleNode)
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if styleNode['attached-to'] then
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local id = styleNode['attached-to']
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local parent = self:getParent()
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local widget
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if id == 'parent' then
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widget = parent
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elseif parent then
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widget = parent:getChildById(id)
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end
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self:attachWidget(widget)
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end
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end
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@@ -50,9 +50,10 @@ function UISplitter:onMouseRelease(mousePos, mouseButton)
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end
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function UISplitter:onStyleApply(styleName, styleNode)
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if styleNode['relative-margin'] then
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self.relativeMargin = styleNode['relative-margin']
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end
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--TODO: relative margins
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--if styleNode['relative-margin'] then
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--- self.relativeMargin = styleNode['relative-margin']
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--end
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end
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function UISplitter:canUpdateMargin(newMargin)
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