mirror of
https://github.com/edubart/otclient.git
synced 2025-10-16 04:24:54 +02:00
Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
- Unjustified Points (Better topbar icon would be nice)  - Authenticator token support - adjusted 'can change pvp frame' to 1054 - ...
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@@ -27,7 +27,7 @@ local function tryLogin(charInfo, tries)
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CharacterList.hide()
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken)
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
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connect(loadBox, { onCancel = function()
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@@ -109,6 +109,16 @@ function onGameLoginError(message)
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end
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end
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function onGameLoginToken(unknown)
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CharacterList.destroyLoadBox()
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-- TODO: make it possible to enter a new token here / prompt token
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errorBox = displayErrorBox(tr("Two-Factor Authentification"), 'A new authentification token is required.\nPlease login again.')
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errorBox.onOk = function()
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errorBox = nil
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EnterGame.show()
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end
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end
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function onGameConnectionError(message, code)
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CharacterList.destroyLoadBox()
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local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
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@@ -131,6 +141,7 @@ end
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-- public functions
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function CharacterList.init()
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connect(g_game, { onLoginError = onGameLoginError })
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connect(g_game, { onLoginToken = onGameLoginToken })
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connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
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connect(g_game, { onConnectionError = onGameConnectionError })
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connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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@@ -144,6 +155,7 @@ end
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function CharacterList.terminate()
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disconnect(g_game, { onLoginError = onGameLoginError })
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disconnect(g_game, { onLoginToken = onGameLoginToken })
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disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
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disconnect(g_game, { onConnectionError = onGameConnectionError })
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disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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@@ -16,7 +16,7 @@ CharacterWidget < UIWidget
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Label
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id: name
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color: #aaaaaa
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color: #bbbbbb
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anchors.top: parent.top
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anchors.left: parent.left
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font: verdana-11px-monochrome
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@@ -29,8 +29,7 @@ CharacterWidget < UIWidget
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Label
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id: worldName
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color: #ffffff
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color: #aaaaaa
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color: #bbbbbb
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anchors.top: parent.top
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anchors.right: parent.right
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margin-right: 5
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@@ -59,6 +58,7 @@ MainWindow
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TextList
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id: characters
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background-color: #565656
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: characterListScrollBar.left
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@@ -111,7 +111,7 @@ function EnterGame.init()
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local port = g_settings.get('port')
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local autologin = g_settings.getBoolean('autologin')
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local clientVersion = g_settings.getInteger('client-version')
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if clientVersion == 0 then clientVersion = 1071 end
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if clientVersion == 0 then clientVersion = 1072 end
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if port == nil or port == 0 then port = 7171 end
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@@ -122,7 +122,10 @@ function EnterGame.init()
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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clientBox = enterGame:getChildById('clientComboBox')
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connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
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for _, proto in pairs(g_game.getSupportedClients()) do
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clientBox:addOption(proto)
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end
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@@ -152,6 +155,7 @@ end
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function EnterGame.terminate()
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g_keyboard.unbindKeyDown('Ctrl+G')
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disconnect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
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enterGame:destroy()
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enterGame = nil
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enterGameButton:destroy()
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@@ -210,14 +214,55 @@ end
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function EnterGame.clearAccountFields()
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enterGame:getChildById('accountNameTextEdit'):clearText()
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enterGame:getChildById('accountPasswordTextEdit'):clearText()
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enterGame:getChildById('authenticatorTokenTextEdit'):clearText()
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enterGame:getChildById('accountNameTextEdit'):focus()
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g_settings.remove('account')
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g_settings.remove('password')
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end
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function EnterGame.toggleAuthenticatorToken(enabled)
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if enabled == enterGame.authenticatorEnabled then
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return
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end
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if enabled then
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enterGame:getChildById('authenticatorTokenLabel'):setVisible(true)
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enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(true)
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local serverLabel = enterGame:getChildById('serverLabel')
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serverLabel:setMarginTop(serverLabel:getMarginTop() + enterGame.authenticatorHeight)
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enterGame:breakAnchors()
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enterGame:setY(enterGame:getY() - enterGame.authenticatorHeight)
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enterGame:bindRectToParent()
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enterGame:setHeight(enterGame:getHeight() + enterGame.authenticatorHeight)
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else
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enterGame:getChildById('authenticatorTokenLabel'):setVisible(false)
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enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(false)
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local serverLabel = enterGame:getChildById('serverLabel')
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serverLabel:setMarginTop(serverLabel:getMarginTop() - enterGame.authenticatorHeight)
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enterGame:breakAnchors()
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enterGame:setY(enterGame:getY() + enterGame.authenticatorHeight)
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enterGame:bindRectToParent()
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enterGame:setHeight(enterGame:getHeight() - enterGame.authenticatorHeight)
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end
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enterGame.authenticatorEnabled = enabled
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end
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function EnterGame.onClientVersionChange(comboBox, text, data)
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local clientVersion = tonumber(text)
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EnterGame.toggleAuthenticatorToken(clientVersion >= 1072)
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end
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function EnterGame.doLogin()
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G.account = enterGame:getChildById('accountNameTextEdit'):getText()
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G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
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G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
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G.host = enterGame:getChildById('serverHostTextEdit'):getText()
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G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
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local clientVersion = tonumber(clientBox:getText())
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@@ -251,7 +296,7 @@ function EnterGame.doLogin()
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g_game.chooseRsa(G.host)
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if modules.game_things.isLoaded() then
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protocolLogin:login(G.host, G.port, G.account, G.password)
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protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken)
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else
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loadBox:destroy()
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loadBox = nil
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@@ -272,6 +317,7 @@ function EnterGame.setDefaultServer(host, port, protocol)
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local clientLabel = enterGame:getChildById('clientLabel')
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local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
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local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
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local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
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if hostTextEdit:getText() ~= host then
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hostTextEdit:setText(host)
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@@ -279,6 +325,7 @@ function EnterGame.setDefaultServer(host, port, protocol)
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clientBox:setCurrentOption(protocol)
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accountTextEdit:setText('')
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passwordTextEdit:setText('')
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authenticatorTokenTextEdit:setText('')
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end
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end
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@@ -291,6 +338,13 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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portTextEdit:setText(port)
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portTextEdit:setVisible(false)
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portTextEdit:setHeight(0)
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local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
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authenticatorTokenTextEdit:setText('')
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authenticatorTokenTextEdit:setVisible(false)
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authenticatorTokenTextEdit:setHeight(0)
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local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
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authenticatorTokenLabel:setVisible(false)
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authenticatorTokenLabel:setHeight(0)
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clientBox:setCurrentOption(protocol)
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clientBox:setVisible(false)
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@@ -312,7 +366,7 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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serverListButton:setWidth(0)
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local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
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rememberPasswordBox:setMarginTop(-5)
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rememberPasswordBox:setMarginTop(-14)
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if not windowWidth then windowWidth = 236 end
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enterGame:setWidth(windowWidth)
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@@ -21,6 +21,8 @@ ServerListButton < UIButton
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EnterGameWindow
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id: enterGame
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&authenticatorEnabled: false
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&authenticatorHeight: 44
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@onEnter: EnterGame.doLogin()
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MenuLabel
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@@ -50,12 +52,30 @@ EnterGameWindow
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anchors.top: prev.bottom
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margin-top: 2
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MenuLabel
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id: authenticatorTokenLabel
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!text: tr('Authenticator Token')
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anchors.left: prev.left
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 8
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visible: false
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TextEdit
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id: authenticatorTokenTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 2
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visible: false
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max-length: 8
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MenuLabel
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id: serverLabel
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!text: tr('Server')
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anchors.left: prev.left
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anchors.top: prev.bottom
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margin-top: 8
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margin-top: -36
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text-auto-resize: true
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ServerListButton
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