Protocol 10.72 (Authenticator) Support, Unjustified Points diplay

- Unjustified Points (Better topbar icon would be nice)
![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png)
- Authenticator token support
- adjusted 'can change pvp frame' to 1054
- ...
This commit is contained in:
TheSumm
2015-01-18 15:14:07 +01:00
parent 24b1526534
commit ddec9627b8
25 changed files with 525 additions and 31 deletions

View File

@@ -27,7 +27,7 @@ local function tryLogin(charInfo, tries)
CharacterList.hide()
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()
@@ -109,6 +109,16 @@ function onGameLoginError(message)
end
end
function onGameLoginToken(unknown)
CharacterList.destroyLoadBox()
-- TODO: make it possible to enter a new token here / prompt token
errorBox = displayErrorBox(tr("Two-Factor Authentification"), 'A new authentification token is required.\nPlease login again.')
errorBox.onOk = function()
errorBox = nil
EnterGame.show()
end
end
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
@@ -131,6 +141,7 @@ end
-- public functions
function CharacterList.init()
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onLoginToken = onGameLoginToken })
connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
@@ -144,6 +155,7 @@ end
function CharacterList.terminate()
disconnect(g_game, { onLoginError = onGameLoginError })
disconnect(g_game, { onLoginToken = onGameLoginToken })
disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
disconnect(g_game, { onConnectionError = onGameConnectionError })
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })

View File

@@ -16,7 +16,7 @@ CharacterWidget < UIWidget
Label
id: name
color: #aaaaaa
color: #bbbbbb
anchors.top: parent.top
anchors.left: parent.left
font: verdana-11px-monochrome
@@ -29,8 +29,7 @@ CharacterWidget < UIWidget
Label
id: worldName
color: #ffffff
color: #aaaaaa
color: #bbbbbb
anchors.top: parent.top
anchors.right: parent.right
margin-right: 5
@@ -59,6 +58,7 @@ MainWindow
TextList
id: characters
background-color: #565656
anchors.top: parent.top
anchors.left: parent.left
anchors.right: characterListScrollBar.left

View File

@@ -111,7 +111,7 @@ function EnterGame.init()
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 1071 end
if clientVersion == 0 then clientVersion = 1072 end
if port == nil or port == 0 then port = 7171 end
@@ -122,7 +122,10 @@ function EnterGame.init()
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
clientBox = enterGame:getChildById('clientComboBox')
connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
for _, proto in pairs(g_game.getSupportedClients()) do
clientBox:addOption(proto)
end
@@ -152,6 +155,7 @@ end
function EnterGame.terminate()
g_keyboard.unbindKeyDown('Ctrl+G')
disconnect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
enterGame:destroy()
enterGame = nil
enterGameButton:destroy()
@@ -210,14 +214,55 @@ end
function EnterGame.clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('authenticatorTokenTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus()
g_settings.remove('account')
g_settings.remove('password')
end
function EnterGame.toggleAuthenticatorToken(enabled)
if enabled == enterGame.authenticatorEnabled then
return
end
if enabled then
enterGame:getChildById('authenticatorTokenLabel'):setVisible(true)
enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(true)
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setMarginTop(serverLabel:getMarginTop() + enterGame.authenticatorHeight)
enterGame:breakAnchors()
enterGame:setY(enterGame:getY() - enterGame.authenticatorHeight)
enterGame:bindRectToParent()
enterGame:setHeight(enterGame:getHeight() + enterGame.authenticatorHeight)
else
enterGame:getChildById('authenticatorTokenLabel'):setVisible(false)
enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(false)
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setMarginTop(serverLabel:getMarginTop() - enterGame.authenticatorHeight)
enterGame:breakAnchors()
enterGame:setY(enterGame:getY() + enterGame.authenticatorHeight)
enterGame:bindRectToParent()
enterGame:setHeight(enterGame:getHeight() - enterGame.authenticatorHeight)
end
enterGame.authenticatorEnabled = enabled
end
function EnterGame.onClientVersionChange(comboBox, text, data)
local clientVersion = tonumber(text)
EnterGame.toggleAuthenticatorToken(clientVersion >= 1072)
end
function EnterGame.doLogin()
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText())
@@ -251,7 +296,7 @@ function EnterGame.doLogin()
g_game.chooseRsa(G.host)
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password)
protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken)
else
loadBox:destroy()
loadBox = nil
@@ -272,6 +317,7 @@ function EnterGame.setDefaultServer(host, port, protocol)
local clientLabel = enterGame:getChildById('clientLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host)
@@ -279,6 +325,7 @@ function EnterGame.setDefaultServer(host, port, protocol)
clientBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
authenticatorTokenTextEdit:setText('')
end
end
@@ -291,6 +338,13 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setText(port)
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
authenticatorTokenTextEdit:setText('')
authenticatorTokenTextEdit:setVisible(false)
authenticatorTokenTextEdit:setHeight(0)
local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
authenticatorTokenLabel:setVisible(false)
authenticatorTokenLabel:setHeight(0)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
@@ -312,7 +366,7 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
serverListButton:setWidth(0)
local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
rememberPasswordBox:setMarginTop(-5)
rememberPasswordBox:setMarginTop(-14)
if not windowWidth then windowWidth = 236 end
enterGame:setWidth(windowWidth)

View File

@@ -21,6 +21,8 @@ ServerListButton < UIButton
EnterGameWindow
id: enterGame
&authenticatorEnabled: false
&authenticatorHeight: 44
@onEnter: EnterGame.doLogin()
MenuLabel
@@ -50,12 +52,30 @@ EnterGameWindow
anchors.top: prev.bottom
margin-top: 2
MenuLabel
id: authenticatorTokenLabel
!text: tr('Authenticator Token')
anchors.left: prev.left
anchors.top: prev.bottom
text-auto-resize: true
margin-top: 8
visible: false
TextEdit
id: authenticatorTokenTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
visible: false
max-length: 8
MenuLabel
id: serverLabel
!text: tr('Server')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
margin-top: -36
text-auto-resize: true
ServerListButton

View File

@@ -30,5 +30,6 @@ Module
- game_spelllist
- game_cooldown
- game_modaldialog
- game_unjustifiedpoints
@onLoad: init()
@onUnload: terminate()

View File

@@ -0,0 +1,135 @@
unjustifiedPointsWindow = nil
unjustifiedPointsButton = nil
contentsPanel = nil
openPvpSituationsLabel = nil
currentSkullWidget = nil
skullTimeLabel = nil
dayProgressBar = nil
weekProgressBar = nil
monthProgressBar = nil
daySkullWidget = nil
weekSkullWidget = nil
monthSkullWidget = nil
function init()
connect(g_game, { onGameStart = online,
onUnjustifiedPointsChange = onUnjustifiedPointsChange,
onOpenPvpSituationsChange = onOpenPvpSituationsChange })
connect(LocalPlayer, { onSkullChange = onSkullChange } )
unjustifiedPointsButton = modules.client_topmenu.addRightGameToggleButton('unjustifiedPointsButton',
tr('Unjustified Points'), '/images/topbuttons/unjustifiedpoints', toggle)
unjustifiedPointsButton:setOn(true)
unjustifiedPointsButton:hide()
unjustifiedPointsWindow = g_ui.loadUI('unjustifiedpoints', modules.game_interface.getRightPanel())
unjustifiedPointsWindow:disableResize()
unjustifiedPointsWindow:setup()
contentsPanel = unjustifiedPointsWindow:getChildById('contentsPanel')
openPvpSituationsLabel = contentsPanel:getChildById('openPvpSituationsLabel')
currentSkullWidget = contentsPanel:getChildById('currentSkullWidget')
skullTimeLabel = contentsPanel:getChildById('skullTimeLabel')
dayProgressBar = contentsPanel:getChildById('dayProgressBar')
weekProgressBar = contentsPanel:getChildById('weekProgressBar')
monthProgressBar = contentsPanel:getChildById('monthProgressBar')
daySkullWidget = contentsPanel:getChildById('daySkullWidget')
weekSkullWidget = contentsPanel:getChildById('weekSkullWidget')
monthSkullWidget = contentsPanel:getChildById('monthSkullWidget')
if g_game.isOnline() then
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = online,
onUnjustifiedPointsChange = onUnjustifiedPointsChange,
onOpenPvpSituationsChange = onOpenPvpSituationsChange })
disconnect(LocalPlayer, { onSkullChange = onSkullChange } )
unjustifiedPointsWindow:destroy()
unjustifiedPointsButton:destroy()
end
function onMiniWindowClose()
unjustifiedPointsButton:setOn(false)
end
function toggle()
if unjustifiedPointsButton:isOn() then
unjustifiedPointsWindow:close()
unjustifiedPointsButton:setOn(false)
else
unjustifiedPointsWindow:open()
unjustifiedPointsButton:setOn(true)
end
end
function online()
if g_game.getFeature(GameUnjustifiedPoints) then
unjustifiedPointsButton:show()
else
unjustifiedPointsButton:hide()
unjustifiedPointsWindow:close()
end
refresh()
end
function refresh()
local localPlayer = g_game.getLocalPlayer()
local unjustifiedPoints = g_game.getUnjustifiedPoints()
onUnjustifiedPointsChange(unjustifiedPoints)
onSkullChange(localPlayer, localPlayer:getSkull())
onOpenPvpSituationsChange(g_game.getOpenPvpSituations())
end
function onSkullChange(localPlayer, skull)
if not localPlayer:isLocalPlayer() then return end
if skull == SkullRed or skull == SkullBlack then
currentSkullWidget:setIcon(getSkullImagePath(skull))
currentSkullWidget:setTooltip('Remaining skull time')
else
currentSkullWidget:setIcon('')
currentSkullWidget:setTooltip('You have no skull')
end
daySkullWidget:setIcon(getSkullImagePath(getNextSkullId(skull)))
weekSkullWidget:setIcon(getSkullImagePath(getNextSkullId(skull)))
monthSkullWidget:setIcon(getSkullImagePath(getNextSkullId(skull)))
end
function onOpenPvpSituationsChange(amount)
openPvpSituationsLabel:setText(amount)
end
function onUnjustifiedPointsChange(unjustifiedPoints)
if unjustifiedPoints.skullTime == 0 then
skullTimeLabel:setText('No skull')
skullTimeLabel:setTooltip('You have no skull')
else
skullTimeLabel:setText(unjustifiedPoints.skullTime .. ' days')
skullTimeLabel:setTooltip('Remaining skull time')
end
dayProgressBar:setValue(unjustifiedPoints.killsDay, 0, 100)
dayProgressBar:setTooltip(string.format('Unjustified points gained during the last 24 hours.\n%i kills left.', unjustifiedPoints.killsDayRemaining))
dayProgressBar:setText(unjustifiedPoints.killsDayRemaining .. ' kills left')
weekProgressBar:setValue(unjustifiedPoints.killsWeek, 0, 100)
weekProgressBar:setTooltip(string.format('Unjustified points gained during the last 7 days.\n%i kills left.', unjustifiedPoints.killsWeekRemaining))
weekProgressBar:setText(unjustifiedPoints.killsWeekRemaining .. ' kills left')
monthProgressBar:setValue(unjustifiedPoints.killsMonth, 0, 100)
monthProgressBar:setTooltip(string.format('Unjustified points gained during the last 30 days.\n%i kills left.', unjustifiedPoints.killsMonthRemaining))
monthProgressBar:setText(unjustifiedPoints.killsMonthRemaining .. ' kills left')
end

View File

@@ -0,0 +1,8 @@
Module
name: game_unjustifiedpoints
description: View unjustified points
author: Summ
sandboxed: true
scripts: [ unjustifiedpoints ]
@onLoad: init()
@onUnload: terminate()

View File

@@ -0,0 +1,80 @@
SkullProgressBar < ProgressBar
height: 13
margin: 4 18 0 10
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
SkullWidget < UIWidget
size: 13 13
margin-right: 2
anchors.right: parent.right
image-source: /images/game/skull_socket
MiniWindow
id: unjustifiedPointsWindow
!text: tr('Unjustified Points')
height: 114
icon: /images/topbuttons/unjustifiedpoints
@onClose: modules.game_unjustifiedpoints.onMiniWindowClose()
&save: true
MiniWindowContents
Label
anchors.top: parent.top
anchors.left: parent.left
!text: tr('Open PvP')
!tooltip: tr('Open PvP Situations')
phantom: false
margin-top: 2
margin-left: 10
Label
id: openPvpSituationsLabel
anchors.top: prev.bottom
anchors.left: parent.left
font: verdana-11px-rounded
margin-left: 12
phantom: false
Label
anchors.top: parent.top
anchors.right: parent.right
!text: tr('Skull Time')
margin-top: 2
margin-right: 10
SkullWidget
id: currentSkullWidget
anchors.top: prev.bottom
margin-right: 10
Label
id: skullTimeLabel
anchors.top: prev.top
anchors.right: prev.left
font: verdana-11px-rounded
margin-right: 6
phantom: false
SkullProgressBar
id: dayProgressBar
margin-top: 10
SkullWidget
id: daySkullWidget
anchors.top: prev.top
SkullProgressBar
id: weekProgressBar
SkullWidget
id: weekSkullWidget
anchors.top: prev.top
SkullProgressBar
id: monthProgressBar
SkullWidget
id: monthSkullWidget
anchors.top: prev.top

View File

@@ -127,6 +127,8 @@ GameLoginPacketEncryption = 63
GameClientVersion = 64
GameContentRevision = 65
GameExperienceBonus = 66
GameAuthenticator = 67
GameUnjustifiedPoints = 68
TextColors = {
red = '#f55e5e', --'#c83200'

View File

@@ -35,6 +35,13 @@ NpcIconTradeQuest = 4
-- @}
function getNextSkullId(skullId)
if skullId == SkullRed or skullId == SkullBlack then
return SkullBlack
end
return SkullRed
end
function getSkullImagePath(skullId)
local path
if skullId == SkullYellow then

View File

@@ -74,7 +74,7 @@ function g_game.getSupportedClients()
1040, 1041, 1050, 1051, 1052,
1053, 1054, 1055, 1056, 1057,
1058, 1059, 1060, 1061, 1062,
1063, 1064, 1070, 1071
1063, 1064, 1070, 1071, 1072
}
end

View File

@@ -2,13 +2,15 @@
ProtocolLogin = extends(Protocol, "ProtocolLogin")
LoginServerError = 10
LoginServerTokenSuccess = 12
LoginServerTokenError = 13
LoginServerUpdate = 17
LoginServerMotd = 20
LoginServerUpdateNeeded = 30
LoginServerCharacterList = 100
LoginServerExtendedCharacterList = 101
function ProtocolLogin:login(host, port, accountName, accountPassword)
function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken)
if string.len(host) == 0 or port == nil or port == 0 then
signalcall(self.onLoginError, self, tr("You must enter a valid server address and port."))
return
@@ -16,6 +18,7 @@ function ProtocolLogin:login(host, port, accountName, accountPassword)
self.accountName = accountName
self.accountPassword = accountPassword
self.authenticatorToken = authenticatorToken
self.connectCallback = self.sendLoginPacket
self:connect(host, port)
@@ -78,7 +81,10 @@ function ProtocolLogin:sendLoginPacket()
local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
assert(paddingBytes >= 0)
msg:addPaddingBytes(paddingBytes, 0)
for i = 1, paddingBytes do
msg:addU8(math.random(0, 0xff))
end
if g_game.getFeature(GameLoginPacketEncryption) then
msg:encryptRsa()
end
@@ -86,10 +92,32 @@ function ProtocolLogin:sendLoginPacket()
if g_game.getFeature(GameOGLInformation) then
msg:addU8(1) --unknown
msg:addU8(1) --unknown
msg:addString(g_graphics.getRenderer())
if g_game.getClientVersion() >= 1072 then
msg:addString(string.format('%s %s', g_graphics.getVendor(), g_graphics.getRenderer()))
else
msg:addString(g_graphics.getRenderer())
end
msg:addString(g_graphics.getVersion())
end
-- add RSA encrypted auth token
if g_game.getFeature(GameAuthenticator) then
offset = msg:getMessageSize()
-- first RSA byte must be 0
msg:addU8(0)
msg:addString(self.authenticatorToken)
paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
assert(paddingBytes >= 0)
for i = 1, paddingBytes do
msg:addU8(math.random(0, 0xff))
end
msg:encryptRsa()
end
if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum()
end
@@ -116,6 +144,9 @@ function ProtocolLogin:onRecv(msg)
self:parseMotd(msg)
elseif opcode == LoginServerUpdateNeeded then
signalcall(self.onLoginError, self, tr("Client needs update."))
elseif opcode == LoginServerTokenError then
-- TODO: prompt for token here
signalcall(self.onLoginError, self, tr("Invalid authentification token."))
elseif opcode == LoginServerCharacterList then
self:parseCharacterList(msg)
elseif opcode == LoginServerExtendedCharacterList then