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reorganize sources
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65
src/framework/platform/platform.h
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65
src/framework/platform/platform.h
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#ifndef PLATFORM_H
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#define PLATFORM_H
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#include <framework/global.h>
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class PlatformListener;
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class Platform
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{
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public:
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void init(PlatformListener* platformListener, const char* appName);
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void terminate();
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/// Poll platform input/window events
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void poll();
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/// Get current time in milliseconds since init
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int getTicks();
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/// Sleep in current thread
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void sleep(ulong ms);
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bool createWindow(int x, int y, int width, int height, int minWidth, int minHeight, bool maximized);
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void destroyWindow();
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void showWindow();
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void hideWindow();
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void setWindowTitle(const char* title);
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bool isWindowFocused();
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bool isWindowVisible();
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int getWindowX();
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int getWindowY();
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int getWindowWidth();
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int getWindowHeight();
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bool isWindowMaximized();
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int getDisplayHeight();
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int getDisplayWidth();
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/// Get GL extension function address
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void* getExtensionProcAddress(const char* ext);
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/// Check if GLX/WGL extension is supported
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bool isExtensionSupported(const char* ext);
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/// Get text from Ctrl+c
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const char* getClipboardText();
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/// Set text for Ctrl+v
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void setClipboardText(const char* text);
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void hideMouseCursor();
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void showMouseCursor();
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/// Enable or disable vertical synchronization
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void setVerticalSync(bool enable);
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/// Swap GL buffers
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void swapBuffers();
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/// Get the app user directory, the place to save files configurations files
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std::string getAppUserDir();
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private:
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PlatformListener* m_listener;
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};
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extern Platform g_platform;
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#endif
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