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skill
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40
modules/game/skill.lua
Normal file
40
modules/game/skill.lua
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skillWindow = nil
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local skills = {"Fist Fighting", "Club Fighting", "Sword Fighting", "Axe Fighting", "Distance Fighting", "Shielding", "Fishing"}
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function csw()
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skillWindow = loadUI("/game/ui/skillwindow.otui", UI.root)
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local skillPanel = skillWindow:getChildById('skillPanel')
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-- create first widget cause of layout
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local widget = UIWidget.create()
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skillPanel:addChild(widget)
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widget:setStyle('SkillFirstWidget')
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-- create skills
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for i=1,#skills,1 do
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local nameLabel = UILabel.create()
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skillPanel:addChild(nameLabel)
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nameLabel:setStyle('SkillNameLabel')
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nameLabel:setText(skills[i])
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local levelLabel = UILabel.create()
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skillPanel:addChild(levelLabel)
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levelLabel:setStyle('SkillLevelLabel')
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('10')
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local percentPanel = UIWidget.create()
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skillPanel:addChild(percentPanel)
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percentPanel:setStyle('SkillPercentPanel')
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end
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end
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function Game.setSkill(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevel' .. id)
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end
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