Started 1050 implementation and fix ups:

* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.

TODO: Write new animation functionality & find out protocol changes.
This commit is contained in:
BenDol
2014-08-03 10:02:28 +12:00
parent fe585d27d8
commit d7429c201c
31 changed files with 316 additions and 121 deletions

View File

@@ -217,7 +217,7 @@ void Tile::addThing(const ThingPtr& thing, int stackPos)
append = (priority <= 3);
// newer protocols does not store creatures in reverse order
if(g_game.getProtocolVersion() >= 854 && priority == 4)
if(g_game.getClientVersion() >= 854 && priority == 4)
append = !append;
}