mirror of
https://github.com/edubart/otclient.git
synced 2025-12-21 16:07:12 +01:00
Started 1050 implementation and fix ups:
* Dat now loads (new animations aren't yet functional). * Fixed the way we reference client versions. TODO: Write new animation functionality & find out protocol changes.
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@@ -53,12 +53,12 @@ void ThingType::serialize(const FileStreamPtr& fin)
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continue;
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int attr = i;
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if(g_game.getProtocolVersion() >= 780) {
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if(g_game.getClientVersion() >= 780) {
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if(attr == ThingAttrChargeable)
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attr = ThingAttrWritable;
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else if(attr >= ThingAttrWritable)
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attr += 1;
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} else if(g_game.getProtocolVersion() >= 1010) {
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} else if(g_game.getClientVersion() >= 1010) {
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if(attr == ThingAttrNoMoveAnimation)
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attr = 16;
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else if(attr >= ThingAttrPickupable)
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@@ -116,6 +116,19 @@ void ThingType::serialize(const FileStreamPtr& fin)
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fin->addU8(m_numPatternZ);
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fin->addU8(m_animationPhases);
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if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
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if(m_animationPhases > 1) {
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fin->addU8(m_animation.async ? 0 : 1);
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fin->add32(m_animation.loopCount);
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fin->addU8(m_animation.startIndex);
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for(std::tuple<int, int> frame : m_animation.frames) {
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fin->addU32(std::get<0>(frame));
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fin->addU32(std::get<1>(frame));
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}
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}
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}
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for(uint i = 0; i < m_spritesIndex.size(); i++) {
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if(g_game.getFeature(Otc::GameSpritesU32))
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fin->addU32(m_spritesIndex[i]);
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@@ -130,15 +143,17 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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m_id = clientId;
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m_category = category;
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int count = 0, attr = -1;
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bool done = false;
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for(int i = 0 ; i < ThingLastAttr;++i) {
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int attr = fin->getU8();
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count++;
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attr = fin->getU8();
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if(attr == ThingLastAttr) {
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done = true;
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break;
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}
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if(g_game.getProtocolVersion() >= 1010) {
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if(g_game.getClientVersion() >= 1010) {
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/* In 10.10+ all attributes from 16 and up were
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* incremented by 1 to make space for 16 as
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* "No Movement Animation" flag.
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@@ -147,12 +162,12 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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attr = ThingAttrNoMoveAnimation;
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else if(attr > 16)
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attr -= 1;
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} else if(g_game.getProtocolVersion() >= 860) {
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} else if(g_game.getClientVersion() >= 860) {
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/* Default attribute values follow
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* the format of 8.6-9.86.
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* Therefore no changes here.
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*/
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} else if(g_game.getProtocolVersion() >= 780) {
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} else if(g_game.getClientVersion() >= 780) {
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/* In 7.80-8.54 all attributes from 8 and higher were
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* incremented by 1 to make space for 8 as
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* "Item Charges" flag.
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@@ -162,11 +177,11 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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continue;
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} else if(attr > 8)
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attr -= 1;
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} else if(g_game.getProtocolVersion() >= 755) {
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} else if(g_game.getClientVersion() >= 755) {
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/* In 7.55-7.72 attributes 23 is "Floor Change". */
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if(attr == 23)
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attr = ThingAttrFloorChange;
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} else if(g_game.getProtocolVersion() >= 740) {
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} else if(g_game.getClientVersion() >= 740) {
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/* In 7.4-7.5 attribute "Ground Border" did not exist
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* attributes 1-15 have to be adjusted.
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* Several other changes in the format.
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@@ -207,7 +222,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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switch(attr) {
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case ThingAttrDisplacement: {
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if(g_game.getProtocolVersion() >= 755) {
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if(g_game.getClientVersion() >= 755) {
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m_displacement.x = fin->getU16();
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m_displacement.y = fin->getU16();
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} else {
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@@ -256,7 +271,8 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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}
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if(!done)
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stdext::throw_exception("corrupt data");
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stdext::throw_exception(stdext::format("corrupt data (id: %d, category: %d, count: %d, lastAttr: %d)",
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m_id, m_category, count, attr));
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uint8 width = fin->getU8();
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uint8 height = fin->getU8();
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@@ -271,12 +287,27 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
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m_layers = fin->getU8();
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m_numPatternX = fin->getU8();
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m_numPatternY = fin->getU8();
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if(g_game.getProtocolVersion() >= 755)
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if(g_game.getClientVersion() >= 755)
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m_numPatternZ = fin->getU8();
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else
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m_numPatternZ = 1;
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m_animationPhases = fin->getU8();
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if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
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if(m_animationPhases > 1) {
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m_animation.async = fin->getU8() == 0;
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m_animation.loopCount = fin->get32();
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m_animation.startIndex = fin->getU8();
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for(int i = 0; i < m_animationPhases; i++) {
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int minDuration = fin->getU32();
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int maxDuration = fin->getU32();
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m_animation.frames.push_back(std::make_tuple(minDuration, maxDuration));
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}
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}
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}
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int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
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// if(totalSprites == 0)
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