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https://github.com/edubart/otclient.git
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Started 1050 implementation and fix ups:
* Dat now loads (new animations aren't yet functional). * Fixed the way we reference client versions. TODO: Write new animation functionality & find out protocol changes.
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@@ -66,21 +66,40 @@ function g_game.getSupportedClients()
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1012, 1013, 1020, 1021, 1022,
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1030, 1031, 1032, 1033, 1034,
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1035, 1036, 1037, 1038, 1039,
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1040, 1041
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1040, 1041, 1050, 1051
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}
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end
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function g_game.getProtocolVersionForClient(client)
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clients = {
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-- The client version and protocol version where
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-- unsynchronized for some releases, not sure if this
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-- will be the normal standard.
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-- Client Version: Publicly given version when
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-- downloading Cipsoft client.
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-- Protocol Version: Previously was the same as
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-- the client version, but was unsychronized in some
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-- releases, now it needs to be verified and added here
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-- if it does not match the client version.
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-- Reason for defining both: The server now requires a
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-- Client version and Protocol version from the client.
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-- Important: Use getClientVersion for specific protocol
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-- features to ensure we are using the proper version.
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function g_game.getClientProtocolVersion(client)
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local clients = {
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[980] = 971,
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[981] = 973,
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[982] = 974,
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[983] = 975,
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[984] = 976,
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[985] = 977,
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[986] = 978,
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[1001] = 979,
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[1002] = 980,
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[983] = 975,
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[984] = 976,
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[985] = 977,
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[986] = 978,
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[1001] = 979,
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[1002] = 980,
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[1051] = 1000 -- no idea what protocol version is required (1051 doesn't work)
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}
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return clients[client] or client
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end
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@@ -32,7 +32,7 @@ function ProtocolLogin:sendLoginPacket()
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msg:addU16(g_game.getProtocolVersion())
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if g_game.getProtocolVersion() >= 971 then
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if g_game.getClientVersion() >= 980 then
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msg:addU32(g_game.getClientVersion())
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end
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@@ -40,13 +40,13 @@ function ProtocolLogin:sendLoginPacket()
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msg:addU32(g_sprites.getSprSignature())
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msg:addU32(PIC_SIGNATURE)
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if g_game.getProtocolVersion() >= 971 then
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if g_game.getClientVersion() >= 980 then
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msg:addU8(0) -- clientType
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end
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local offset = msg:getMessageSize()
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if g_game.getProtocolVersion() >= 770 then
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if g_game.getClientVersion() >= 770 then
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-- first RSA byte must be 0
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msg:addU8(0)
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-- xtea key
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@@ -74,7 +74,7 @@ function ProtocolLogin:sendLoginPacket()
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local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
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assert(paddingBytes >= 0)
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msg:addPaddingBytes(paddingBytes, 0)
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if g_game.getProtocolVersion() >= 770 then
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if g_game.getClientVersion() >= 770 then
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msg:encryptRsa()
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end
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@@ -83,7 +83,7 @@ function ProtocolLogin:sendLoginPacket()
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end
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self:send(msg)
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if g_game.getProtocolVersion() >= 770 then
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if g_game.getClientVersion() >= 770 then
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self:enableXteaEncryption()
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end
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self:recv()
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@@ -131,7 +131,7 @@ end
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function ProtocolLogin:parseCharacterList(msg)
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local characters = {}
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if g_game.getProtocolVersion() > 1010 then
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if g_game.getClientVersion() > 1010 then
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local worlds = {}
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local worldsCount = msg:getU8()
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@@ -165,7 +165,7 @@ function ProtocolLogin:parseCharacterList(msg)
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character.worldIp = iptostring(msg:getU32())
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character.worldPort = msg:getU16()
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if g_game.getProtocolVersion() >= 971 then
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if g_game.getClientVersion() >= 980 then
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character.unknown = msg:getU8()
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end
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