Progress in SDL platform

This commit is contained in:
Eduardo Bart
2013-03-08 15:32:04 -03:00
parent e6ee88af43
commit d60413f7d6
7 changed files with 123 additions and 7 deletions

View File

@@ -48,9 +48,11 @@ bool SpriteManager::loadSpr(std::string file)
file = g_resources.guessFilePath(file, "spr");
m_spritesFile = g_resources.openFile(file);
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
// cache file buffer to avoid lags from hard drive
#ifndef MOBILE
m_spritesFile->cache();
#endif
m_signature = m_spritesFile->getU32();
m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16();
m_spritesOffset = m_spritesFile->tell();