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https://github.com/edubart/otclient.git
synced 2025-10-15 03:54:54 +02:00
Improvements in textedit and hotkey manager
* Set textedit's cursor position to the end of text in some situations * Send hotkey messages to the current channel instead of default channel * Allow to overwrite sprites using otml and pngs
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@@ -146,8 +146,10 @@ void ThingType::unserializeOtml(const OTMLNodePtr& node)
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for(const OTMLNodePtr& node2 : node->children()) {
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if(node2->tag() == "opacity")
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m_opacity = node2->value<float>();
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if(node2->tag() == "notprewalkable")
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else if(node2->tag() == "notprewalkable")
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m_attribs.set(ThingAttrNotPreWalkable, node2->value<bool>());
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else if(node2->tag() == "image")
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m_customImage = node2->value();
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}
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}
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@@ -186,6 +188,10 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
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{
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TexturePtr& animationPhaseTexture = m_textures[animationPhase];
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if(!animationPhaseTexture) {
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bool useCustomImage = false;
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if(animationPhase == 0 && !m_customImage.empty())
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useCustomImage = true;
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// we don't need layers in common items, they will be pre-drawn
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int textureLayers = 1;
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int numLayers = m_layers;
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@@ -197,7 +203,12 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
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int indexSize = textureLayers * m_numPatternX * m_numPatternY * m_numPatternZ;
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Size textureSize = getBestTextureDimension(m_size.width(), m_size.height(), indexSize);
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ImagePtr fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
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ImagePtr fullImage;
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if(useCustomImage)
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fullImage = Image::load(m_customImage);
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else
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fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
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m_texturesFramesRects[animationPhase].resize(indexSize);
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m_texturesFramesOriginRects[animationPhase].resize(indexSize);
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@@ -212,19 +223,21 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
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Point framePos = Point(frameIndex % (textureSize.width() / m_size.width()) * m_size.width(),
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frameIndex / (textureSize.width() / m_size.width()) * m_size.height()) * Otc::TILE_PIXELS;
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for(int h = 0; h < m_size.height(); ++h) {
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for(int w = 0; w < m_size.width(); ++w) {
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uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
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ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
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if(spriteImage) {
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if(spriteMask) {
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static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
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spriteImage->overwriteMask(maskColors[l - 1]);
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}
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Point spritePos = Point(m_size.width() - w - 1,
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m_size.height() - h - 1) * Otc::TILE_PIXELS;
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if(!useCustomImage) {
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for(int h = 0; h < m_size.height(); ++h) {
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for(int w = 0; w < m_size.width(); ++w) {
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uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
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ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
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if(spriteImage) {
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if(spriteMask) {
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static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
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spriteImage->overwriteMask(maskColors[l - 1]);
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}
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Point spritePos = Point(m_size.width() - w - 1,
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m_size.height() - h - 1) * Otc::TILE_PIXELS;
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fullImage->blit(framePos + spritePos, spriteImage);
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fullImage->blit(framePos + spritePos, spriteImage);
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}
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}
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}
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}
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@@ -202,6 +202,7 @@ private:
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int m_layers;
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int m_elevation;
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float m_opacity;
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std::string m_customImage;
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std::vector<int> m_spritesIndex;
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std::vector<TexturePtr> m_textures;
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@@ -33,6 +33,7 @@ public:
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void poll();
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void clearTexturesCache();
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void preload(const std::string& fileName) { getTexture(fileName); }
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TexturePtr getTexture(const std::string& fileName);
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const TexturePtr& getEmptyTexture() { return m_emptyTexture; }
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@@ -294,6 +294,7 @@ void Application::registerLuaFunctions()
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// Textures
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g_lua.registerSingletonClass("g_textures");
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g_lua.bindSingletonFunction("g_textures", "preload", &TextureManager::preload, &g_textures);
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g_lua.bindSingletonFunction("g_textures", "clearTexturesCache", &TextureManager::clearTexturesCache, &g_textures);
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// UI
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@@ -327,6 +327,9 @@ void UITextEdit::update(bool focusCursor)
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void UITextEdit::setCursorPos(int pos)
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{
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if(pos < 0)
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pos = m_text.length();
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if(pos != m_cursorPos) {
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if(pos < 0)
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m_cursorPos = 0;
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