clean containers when relogging

This commit is contained in:
Eduardo Bart
2012-04-03 11:15:11 -03:00
parent 4b7e0e8e58
commit d4afb71263
5 changed files with 40 additions and 9 deletions

View File

@@ -1,4 +1,5 @@
Containers = {}
local function refreshContainerItems(container)
for slot=0,container:getCapacity()-1 do
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
@@ -48,22 +49,22 @@ local function onContainerOpen(container, previousContainer)
end
local function onContainerClose(container)
local containerWindow = container.window
if containerWindow then
containerWindow:destroy()
end
if container.window then container.window:destroy() end
end
local function onContainerAddItem(container, slot, item)
if not container.window then return end
refreshContainerItems(container)
end
local function onContainerUpdateItem(container, slot, item, oldItem)
if not container.window then return end
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
itemWidget:setItem(item)
end
local function onContainerRemoveItem(container, slot, item)
if not container.window then return end
refreshContainerItems(container)
end
@@ -75,6 +76,9 @@ function Containers.init()
onAddItem = onContainerAddItem,
onUpdateItem = onContainerUpdateItem,
onRemoveItem = onContainerRemoveItem })
connect(Game, { onGameEnd = Containers.clean() })
Containers.reloadContainers()
end
function Containers.terminate()
@@ -83,8 +87,23 @@ function Containers.terminate()
onAddItem = onContainerAddItem,
onUpdateItem = onContainerUpdateItem,
onRemoveItem = onContainerRemoveItem })
disconnect(Game, { onGameEnd = Containers.clean() })
Containers = nil
end
function Containers.reloadContainers()
Containers.clean()
for containerid,container in pairs(g_game.getContainers()) do
onContainerOpen(container)
end
end
function Containers.clean()
for containerid,container in pairs(g_game.getContainers()) do
if container.window then
container.window:destroy()
container.window = nil
container.itemsPnale = nil
end
end
end