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fixes in EGL platform
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@@ -44,6 +44,7 @@
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typedef char GLchar;
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// define OpenGL ES 2.0 API just to make compile, it wont actually be used
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inline void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { }
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inline void glBindFramebuffer (GLenum target, GLuint framebuffer) { }
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inline void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) { }
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inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { }
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