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improve minimap
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@@ -60,7 +60,7 @@ void FrameBuffer::resize(const Size& size)
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return;
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m_texture = TexturePtr(new Texture(size));
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m_texture->setSmooth(true);
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m_texture->setSmooth(m_smooth);
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m_texture->setUpsideDown(true);
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if(m_fbo) {
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