Added new stats to the skills module, fixed minor market error.

* Added Offline Training information.
* Added Regeneration Time information.
* Added Speed information.
* Added base stats/skills information (will show the players increase in a skill e.g. magic level 43 = 40 + 3 bonus from an item).
* Fixed the game feature constants in const.lua.
* Fixed a market error when logging out.
* Added removeTooltip function.
This commit is contained in:
BeniS
2012-08-19 13:19:43 +12:00
parent 8222e85abd
commit d237087718
10 changed files with 294 additions and 27 deletions

View File

@@ -514,11 +514,14 @@ void Creature::setOutfit(const Outfit& outfit)
void Creature::setSpeed(uint16 speed)
{
uint16 oldSpeed = m_speed;
m_speed = speed;
// speed can change while walking (utani hur, paralyze, etc..)
if(m_walking)
nextWalkUpdate();
callLuaField("onSpeedChange", speed, oldSpeed);
}
void Creature::setSkull(uint8 skull)

View File

@@ -39,6 +39,7 @@ LocalPlayer::LocalPlayer()
m_walkLockExpiration = 0;
m_skillsLevel.fill(-1);
m_skillsBaseLevel.fill(-1);
m_skillsLevelPercent.fill(-1);
m_health = -1;
@@ -51,8 +52,13 @@ LocalPlayer::LocalPlayer()
m_maxMana = -1;
m_magicLevel = -1;
m_magicLevelPercent = -1;
m_baseMagicLevel = -1;
m_soul = -1;
m_stamina = -1;
m_baseSpeed = -1;
m_regenerationTime = -1;
m_offlineTrainingTime = -1;
m_totalCapacity = -1;
}
void LocalPlayer::lockWalk(int millis)
@@ -248,6 +254,21 @@ void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
}
}
void LocalPlayer::setBaseSkill(Otc::Skill skill, int baseLevel)
{
if(skill >= Otc::LastSkill) {
g_logger.traceError("invalid skill");
return;
}
int oldBaseLevel = m_skillsBaseLevel[skill];
if(baseLevel != oldBaseLevel) {
m_skillsBaseLevel[skill] = baseLevel;
callLuaField("onBaseSkillChange", skill, baseLevel, oldBaseLevel);
}
}
void LocalPlayer::setHealth(double health, double maxHealth)
{
if(m_health != health || m_maxHealth != maxHealth) {
@@ -277,6 +298,16 @@ void LocalPlayer::setFreeCapacity(double freeCapacity)
}
}
void LocalPlayer::setTotalCapacity(double totalCapacity)
{
if(m_totalCapacity != totalCapacity) {
double oldTotalCapacity = m_totalCapacity;
m_totalCapacity = totalCapacity;
callLuaField("onTotalCapacityChange", totalCapacity, oldTotalCapacity);
}
}
void LocalPlayer::setExperience(double experience)
{
if(m_experience != experience) {
@@ -323,6 +354,16 @@ void LocalPlayer::setMagicLevel(double magicLevel, double magicLevelPercent)
}
}
void LocalPlayer::setBaseMagicLevel(double baseMagicLevel)
{
if(m_baseMagicLevel != baseMagicLevel) {
double oldBaseMagicLevel = m_baseMagicLevel;
m_baseMagicLevel = baseMagicLevel;
callLuaField("onBaseMagicLevelChange", baseMagicLevel, oldBaseMagicLevel);
}
}
void LocalPlayer::setSoul(double soul)
{
if(m_soul != soul) {
@@ -377,6 +418,36 @@ void LocalPlayer::setPremium(bool premium)
}
}
void LocalPlayer::setBaseSpeed(double baseSpeed)
{
if(m_baseSpeed != baseSpeed) {
double oldBaseSpeed = m_baseSpeed;
m_baseSpeed = baseSpeed;
callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
}
}
void LocalPlayer::setRegenerationTime(double regenerationTime)
{
if(m_regenerationTime != regenerationTime) {
double oldRegenerationTime = m_regenerationTime;
m_regenerationTime = regenerationTime;
callLuaField("onRegenerationChange", regenerationTime, oldRegenerationTime);
}
}
void LocalPlayer::setOfflineTrainingTime(double offlineTrainingTime)
{
if(m_offlineTrainingTime != offlineTrainingTime) {
double oldOfflineTrainingTime = m_offlineTrainingTime;
m_offlineTrainingTime = offlineTrainingTime;
callLuaField("onOfflineTrainingChange", offlineTrainingTime, oldOfflineTrainingTime);
}
}
double LocalPlayer::getWalkPing()
{
if(m_lastWalkPings.empty())

View File

@@ -41,27 +41,35 @@ public:
void setStates(int states);
void setSkill(Otc::Skill skill, int level, int levelPercent);
void setBaseSkill(Otc::Skill skill, int baseLevel);
void setHealth(double health, double maxHealth);
void setFreeCapacity(double freeCapacity);
void setTotalCapacity(double totalCapacity);
void setExperience(double experience);
void setLevel(double level, double levelPercent);
void setMana(double mana, double maxMana);
void setMagicLevel(double magicLevel, double magicLevelPercent);
void setBaseMagicLevel(double baseMagicLevel);
void setSoul(double soul);
void setStamina(double stamina);
void setKnown(bool known) { m_known = known; }
void setInventoryItem(Otc::InventorySlot inventory, const ItemPtr& item);
void setVocation(int vocation);
void setPremium(bool premium);
void setBaseSpeed(double baseSpeed);
void setRegenerationTime(double regenerationTime);
void setOfflineTrainingTime(double offlineTrainingTime);
int getStates() { return m_states; }
int getSkillLevel(Otc::Skill skill) { return m_skillsLevel[skill]; }
int getSkillBaseLevel(Otc::Skill skill) { return m_skillsBaseLevel[skill]; }
int getSkillLevelPercent(Otc::Skill skill) { return m_skillsLevelPercent[skill]; }
int getVocation() { return m_vocation; }
double getWalkPing();
double getHealth() { return m_health; }
double getMaxHealth() { return m_maxHealth; }
double getFreeCapacity() { return m_freeCapacity; }
double getTotalCapacity() { return m_totalCapacity; }
double getExperience() { return m_experience; }
double getLevel() { return m_level; }
double getLevelPercent() { return m_levelPercent; }
@@ -69,8 +77,12 @@ public:
double getMaxMana() { return m_maxMana; }
double getMagicLevel() { return m_magicLevel; }
double getMagicLevelPercent() { return m_magicLevelPercent; }
double getBaseMagicLevel() { return m_baseMagicLevel; }
double getSoul() { return m_soul; }
double getStamina() { return m_stamina; }
double getBaseSpeed() { return m_baseSpeed; }
double getRegenerationTime() { return m_regenerationTime; }
double getOfflineTrainingTime() { return m_offlineTrainingTime; }
ItemPtr getInventoryItem(Otc::InventorySlot inventory) { return m_inventoryItems[inventory]; }
bool hasSight(const Position& pos);
@@ -111,6 +123,7 @@ private:
std::deque<int> m_lastWalkPings;
std::array<int, Otc::LastSkill> m_skillsLevel;
std::array<int, Otc::LastSkill> m_skillsBaseLevel;
std::array<int, Otc::LastSkill> m_skillsLevelPercent;
bool m_known;
@@ -121,6 +134,7 @@ private:
double m_health;
double m_maxHealth;
double m_freeCapacity;
double m_totalCapacity;
double m_experience;
double m_level;
double m_levelPercent;
@@ -128,8 +142,12 @@ private:
double m_maxMana;
double m_magicLevel;
double m_magicLevelPercent;
double m_baseMagicLevel;
double m_soul;
double m_stamina;
double m_baseSpeed;
double m_regenerationTime;
double m_offlineTrainingTime;
};
#endif

View File

@@ -383,6 +383,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<LocalPlayer>("setInventoryItem", &LocalPlayer::setInventoryItem);
g_lua.bindClassMemberFunction<LocalPlayer>("getStates", &LocalPlayer::getStates);
g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevel", &LocalPlayer::getSkillLevel);
g_lua.bindClassMemberFunction<LocalPlayer>("getSkillBaseLevel", &LocalPlayer::getSkillBaseLevel);
g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevelPercent", &LocalPlayer::getSkillLevelPercent);
g_lua.bindClassMemberFunction<LocalPlayer>("getHealth", &LocalPlayer::getHealth);
g_lua.bindClassMemberFunction<LocalPlayer>("getMaxHealth", &LocalPlayer::getMaxHealth);
@@ -396,6 +397,11 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevelPercent", &LocalPlayer::getMagicLevelPercent);
g_lua.bindClassMemberFunction<LocalPlayer>("getSoul", &LocalPlayer::getSoul);
g_lua.bindClassMemberFunction<LocalPlayer>("getStamina", &LocalPlayer::getStamina);
g_lua.bindClassMemberFunction<LocalPlayer>("getOfflineTrainingTime", &LocalPlayer::getOfflineTrainingTime);
g_lua.bindClassMemberFunction<LocalPlayer>("getRegenerationTime", &LocalPlayer::getRegenerationTime);
g_lua.bindClassMemberFunction<LocalPlayer>("getBaseSpeed", &LocalPlayer::getBaseSpeed);
g_lua.bindClassMemberFunction<LocalPlayer>("getBaseMagicLevel", &LocalPlayer::getBaseMagicLevel);
g_lua.bindClassMemberFunction<LocalPlayer>("getTotalCapacity", &LocalPlayer::getTotalCapacity);
g_lua.bindClassMemberFunction<LocalPlayer>("getInventoryItem", &LocalPlayer::getInventoryItem);
g_lua.bindClassMemberFunction<LocalPlayer>("getVocation", &LocalPlayer::getVocation);
g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);

View File

@@ -876,7 +876,7 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
else
freeCapacity = msg->getU16() / 100.0;
double totalCapacity;
double totalCapacity = 0;
if(g_game.getFeature(Otc::GameTotalCapacity))
totalCapacity = msg->getU32() / 100.0;
@@ -892,42 +892,57 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
double maxMana = msg->getU16();
double magicLevel = msg->getU8();
double baseMagicLevel;
if(g_game.getFeature(Otc::GameSkillsBase))
msg->getU8(); // base magic level
baseMagicLevel = msg->getU8();
else
baseMagicLevel = magicLevel;
double magicLevelPercent = msg->getU8();
double soul = msg->getU8();
double stamina = msg->getU16();
double baseSpeed = 0;
if(g_game.getFeature(Otc::GameSkillsBase))
baseSpeed = msg->getU16();
double regeneration = 0;
if(g_game.getFeature(Otc::GamePlayerRegenerationTime))
regeneration = msg->getU16();
double training = 0;
if(g_game.getFeature(Otc::GameOfflineTrainingTime))
training = msg->getU16();
m_localPlayer->setHealth(health, maxHealth);
m_localPlayer->setFreeCapacity(freeCapacity);
m_localPlayer->setTotalCapacity(totalCapacity);
m_localPlayer->setExperience(experience);
m_localPlayer->setLevel(level, levelPercent);
m_localPlayer->setMana(mana, maxMana);
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
m_localPlayer->setBaseMagicLevel(baseMagicLevel);
m_localPlayer->setStamina(stamina);
m_localPlayer->setSoul(soul);
if(g_game.getFeature(Otc::GameSkillsBase))
msg->getU16(); // base speed
if(g_game.getFeature(Otc::GamePlayerRegenerationTime))
msg->getU16();
if(g_game.getFeature(Otc::GameOfflineTrainingTime))
msg->getU16();
m_localPlayer->setBaseSpeed(baseSpeed);
m_localPlayer->setRegenerationTime(regeneration);
m_localPlayer->setOfflineTrainingTime(training);
}
void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
{
for(int skill = 0; skill < Otc::LastSkill; skill++) {
int level = msg->getU8();
int baseLevel;
if(g_game.getFeature(Otc::GameSkillsBase))
msg->getU8(); // base
baseLevel = msg->getU8(); // base
else
baseLevel = level;
int levelPercent = msg->getU8();
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
m_localPlayer->setBaseSkill((Otc::Skill)skill, baseLevel);
}
}