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https://github.com/edubart/otclient.git
synced 2025-10-17 04:53:27 +02:00
Added new stats to the skills module, fixed minor market error.
* Added Offline Training information. * Added Regeneration Time information. * Added Speed information. * Added base stats/skills information (will show the players increase in a skill e.g. magic level 43 = 40 + 3 bonus from an item). * Fixed the game feature constants in const.lua. * Fixed a market error when logging out. * Added removeTooltip function.
This commit is contained in:
@@ -10,8 +10,18 @@ function init()
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onSoulChange = onSoulChange,
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onFreeCapacityChange = onFreeCapacityChange,
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onStaminaChange = onStaminaChange,
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onOfflineTrainingChange = onOfflineTrainingChange,
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onRegenerationChange = onRegenerationChange,
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onSpeedChange = onSpeedChange,
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onBaseSpeedChange = onBaseSpeedChange,
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onMagicLevelChange = onMagicLevelChange,
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onSkillChange = onSkillChange
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onBaseMagicLevelChange = onBaseMagicLevelChange,
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onSkillChange = onSkillChange,
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onBaseSkillChange = onBaseSkillChange
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})
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connect(g_game, {
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onGameStart = update,
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onGameEnd = update
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})
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skillsWindow = g_ui.loadUI('skills.otui', modules.game_interface.getRightPanel())
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@@ -31,8 +41,18 @@ function terminate()
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onSoulChange = onSoulChange,
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onFreeCapacityChange = onFreeCapacityChange,
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onStaminaChange = onStaminaChange,
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onOfflineTrainingChange = onOfflineTrainingChange,
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onRegenerationChange = onRegenerationChange,
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onSpeedChange = onSpeedChange,
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onBaseSpeedChange = onBaseSpeedChange,
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onMagicLevelChange = onMagicLevelChange,
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onSkillChange = onSkillChange
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onBaseMagicLevelChange = onBaseMagicLevelChange,
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onSkillChange = onSkillChange,
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onBaseSkillChange = onBaseSkillChange
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})
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disconnect(g_game, {
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onGameStart = update,
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onGameEnd = update
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})
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g_keyboard.unbindKeyDown('Ctrl+S')
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@@ -40,12 +60,40 @@ function terminate()
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skillsWindow:destroy()
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end
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function setSkillBase(id, value, baseValue)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('value')
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if value > baseValue then
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widget:setColor('#008b00')
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skill:setTooltip(baseValue .. ' + ' .. (value - baseValue))
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elseif value < baseValue then
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widget:setColor('#008b00')
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skill:setTooltip(baseValue .. ' - ' .. (value - baseValue))
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else
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widget:setColor('#bbbbbb')
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skill:removeTooltip()
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end
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end
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function setSkillValue(id, value)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('value')
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widget:setText(value)
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end
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function setSkillColor(id, value)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('value')
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widget:setColor(value)
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end
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function setSkillTooltip(id, value)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('value')
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widget:setTooltip(value)
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end
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function setSkillPercent(id, percent, tooltip)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('percent')
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@@ -56,6 +104,22 @@ function setSkillPercent(id, percent, tooltip)
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end
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end
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function update()
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local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining')
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if not g_game.getFeature(GameOfflineTrainingTime) then
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offlineTraining:hide()
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else
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offlineTraining:show()
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end
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local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime')
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if not g_game.getFeature(GamePlayerRegenerationTime) then
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regenerationTime:hide()
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else
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regenerationTime:show()
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end
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end
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function refresh()
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local player = g_game.getLocalPlayer()
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if not player then return end
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@@ -68,9 +132,15 @@ function refresh()
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onFreeCapacityChange(player, player:getFreeCapacity())
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onStaminaChange(player, player:getStamina())
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onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
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onOfflineTrainingChange(player, player:getOfflineTrainingTime())
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onRegenerationChange(player, player:getRegenerationTime())
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onSpeedChange(player, player:getSpeed())
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onBaseSpeedChange(player, player:getBaseSpeed())
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onBaseMagicLevelChange(player, player:getBaseMagicLevel())
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for i=0,6 do
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onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
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onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
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end
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end
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@@ -137,13 +207,74 @@ function onStaminaChange(localPlayer, stamina)
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setSkillPercent('stamina', percent, tr('You have %s percent', percent))
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end
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function onMagicLevelChange(localPlayer, value, percent)
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setSkillValue('magiclevel', value)
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function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
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local hours = math.floor(offlineTrainingTime / 60)
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local minutes = offlineTrainingTime % 60
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if minutes < 10 then
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minutes = '0' .. minutes
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end
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local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours
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setSkillValue('offlineTraining', hours .. ":" .. minutes)
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setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent))
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end
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function onRegenerationChange(localPlayer, regenerationTime)
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local hours = math.floor(regenerationTime / 60)
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local minutes = regenerationTime % 60
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if minutes < 10 then
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minutes = '0' .. minutes
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end
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setSkillValue('regenerationTime', hours .. ":" .. minutes)
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end
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function onSpeedChange(localPlayer, speed)
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setSkillValue('speed', speed)
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setSkillBase('speed', speed, localPlayer:getBaseSpeed())
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end
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function onBaseSpeedChange(localPlayer, baseSpeed)
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if baseSpeed < 1 then
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return
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end
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local speed = localPlayer:getSpeed()
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onSpeedChange(localPlayer, baseSpeed)
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setSkillBase('speed', speed, baseSpeed)
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end
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function onMagicLevelChange(localPlayer, magiclevel, percent)
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setSkillValue('magiclevel', magiclevel)
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setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
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setSkillBase('magiclevel', magiclevel, localPlayer:getBaseMagicLevel())
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end
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function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
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if baseMagicLevel < 1 then
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return
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end
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local magiclevel = localPlayer:getMagicLevel()
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onMagicLevelChange(localPlayer, magiclevel, localPlayer:getMagicLevelPercent())
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setSkillBase('magiclevel', magiclevel, baseMagicLevel)
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end
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function onSkillChange(localPlayer, id, level, percent)
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setSkillValue('skillId' .. id, level)
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setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
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setSkillBase('skillId'..id, level, localPlayer:getSkillBaseLevel(id))
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end
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function onBaseSkillChange(localPlayer, id, baseLevel)
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if baseLevel < 1 then
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return
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end
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local level = localPlayer:getSkillLevel(id)
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onSkillChange(localPlayer, id, level, localPlayer:getSkillLevelPercent(id))
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setSkillBase('skillId'..id, level, baseLevel)
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end
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