mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
reorganize modules
This commit is contained in:
73
modules/game_inventory/inventory.lua
Normal file
73
modules/game_inventory/inventory.lua
Normal file
@@ -0,0 +1,73 @@
|
||||
Inventory = {}
|
||||
|
||||
-- private variables
|
||||
local window = nil
|
||||
|
||||
local InventorySlotHead = 1
|
||||
local InventorySlotNecklace = 2
|
||||
local InventorySlotBackpack = 3
|
||||
local InventorySlotArmor = 4
|
||||
local InventorySlotRight = 5
|
||||
local InventorySlotLeft = 6
|
||||
local InventorySlotLegs = 7
|
||||
local InventorySlotFeet = 8
|
||||
local InventorySlotRing = 9
|
||||
local InventorySlotAmmo = 10
|
||||
|
||||
-- public functions
|
||||
function Inventory.create()
|
||||
window = UI.display('inventory.otui', { parent = Game.gameRightPanel })
|
||||
|
||||
local itemWidget = window:getChildById('feet')
|
||||
window:setHeight(itemWidget:getPosition().y + itemWidget:getHeight() - window:getPosition().y)
|
||||
end
|
||||
|
||||
function Inventory.destroy()
|
||||
window:destroy()
|
||||
window = nil
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function Inventory.onInventoryChange(slot, item)
|
||||
local slotId
|
||||
if slot == InventorySlotHead then
|
||||
slotId = 'head'
|
||||
elseif slot == InventorySlotNecklace then
|
||||
slotId = 'necklace'
|
||||
elseif slot == InventorySlotBackpack then
|
||||
slotId = 'backpack'
|
||||
elseif slot == InventorySlotArmor then
|
||||
slotId = 'armor'
|
||||
elseif slot == InventorySlotRight then
|
||||
slotId = 'right'
|
||||
elseif slot == InventorySlotLeft then
|
||||
slotId = 'left'
|
||||
elseif slot == InventorySlotLegs then
|
||||
slotId = 'legs'
|
||||
elseif slot == InventorySlotFeet then
|
||||
slotId = 'feet'
|
||||
elseif slot == InventorySlotRing then
|
||||
slotId = 'ring'
|
||||
elseif slot == InventorySlotAmmo then
|
||||
slotId = 'ammo'
|
||||
end
|
||||
|
||||
local itemWidget = window:getChildById(slotId)
|
||||
itemWidget:setItem(item)
|
||||
end
|
||||
|
||||
function Inventory.onFreeCapacityChange(freeCapacity)
|
||||
local widget = window:getChildById('capacity')
|
||||
widget:setText("Cap:\n" .. freeCapacity)
|
||||
end
|
||||
|
||||
function Inventory.onSoulChange(soul)
|
||||
local widget = window:getChildById('soul')
|
||||
widget:setText("Soul:\n" .. soul)
|
||||
end
|
||||
|
||||
connect(Game, { onLogin = Inventory.create,
|
||||
onLogout = Inventory.destroy,
|
||||
onInventoryChange = Inventory.onInventoryChange,
|
||||
onFreeCapacityChange = Inventory.onFreeCapacityChange,
|
||||
onSoulChange = Inventory.onSoulChange })
|
Reference in New Issue
Block a user