reorganize modules

This commit is contained in:
Eduardo Bart
2011-12-05 16:27:07 -02:00
parent ffeb34e0e7
commit cf0aab6d4d
90 changed files with 186 additions and 181 deletions

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Inventory = {}
-- private variables
local window = nil
local InventorySlotHead = 1
local InventorySlotNecklace = 2
local InventorySlotBackpack = 3
local InventorySlotArmor = 4
local InventorySlotRight = 5
local InventorySlotLeft = 6
local InventorySlotLegs = 7
local InventorySlotFeet = 8
local InventorySlotRing = 9
local InventorySlotAmmo = 10
-- public functions
function Inventory.create()
window = UI.display('inventory.otui', { parent = Game.gameRightPanel })
local itemWidget = window:getChildById('feet')
window:setHeight(itemWidget:getPosition().y + itemWidget:getHeight() - window:getPosition().y)
end
function Inventory.destroy()
window:destroy()
window = nil
end
-- hooked events
function Inventory.onInventoryChange(slot, item)
local slotId
if slot == InventorySlotHead then
slotId = 'head'
elseif slot == InventorySlotNecklace then
slotId = 'necklace'
elseif slot == InventorySlotBackpack then
slotId = 'backpack'
elseif slot == InventorySlotArmor then
slotId = 'armor'
elseif slot == InventorySlotRight then
slotId = 'right'
elseif slot == InventorySlotLeft then
slotId = 'left'
elseif slot == InventorySlotLegs then
slotId = 'legs'
elseif slot == InventorySlotFeet then
slotId = 'feet'
elseif slot == InventorySlotRing then
slotId = 'ring'
elseif slot == InventorySlotAmmo then
slotId = 'ammo'
end
local itemWidget = window:getChildById(slotId)
itemWidget:setItem(item)
end
function Inventory.onFreeCapacityChange(freeCapacity)
local widget = window:getChildById('capacity')
widget:setText("Cap:\n" .. freeCapacity)
end
function Inventory.onSoulChange(soul)
local widget = window:getChildById('soul')
widget:setText("Soul:\n" .. soul)
end
connect(Game, { onLogin = Inventory.create,
onLogout = Inventory.destroy,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })

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Module
name: game_inventory
description: View local player equipments window
author: OTClient team
website: https://github.com/edubart/otclient
onLoad: |
require 'inventory'
return true

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UIWindow
width: 192
margin-top: 10
margin-left: 6
margin-right: 6
move-policy: free updated
Item
id: head
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
popup menu: /inventory/itempopupmenu.otui
Item
id: armor
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Item
id: legs
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Item
id: feet
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Item
id: necklace
anchors.top: parent.top
anchors.right: head.left
margin-top: 10
margin-right: 5
Item
id: left
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Item
id: ring
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Item
id: backpack
anchors.top: parent.top
anchors.left: head.right
margin-top: 10
margin-left: 5
Item
id: right
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Item
id: ammo
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
Label
id: soul
anchors.top: ring.bottom
anchors.bottom: feet.bottom
anchors.left: ring.left
anchors.right: ring.right
margin-top: 5
text-align: center
border-image:
source: /core_styles/images/panel_flat.png
border: 1
Label
id: capacity
anchors.top: ammo.bottom
anchors.bottom: feet.bottom
anchors.left: ammo.left
anchors.right: ammo.right
margin-top: 5
text-align: center
border-image:
source: /core_styles/images/panel_flat.png
border: 1

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Panel
layout: verticalBox
size: 64 48
MenuButton
text: Foo
MenuButton
text: Quit
@onClick: exit()