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reorganize modules
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65
modules/game_healthbar/healthbar.lua
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65
modules/game_healthbar/healthbar.lua
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@@ -0,0 +1,65 @@
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HealthBar = {}
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-- private variables
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local healthManaPanel = nil
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-- public functions
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function HealthBar.create()
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healthManaPanel = UI.display('healthbar.otui', { parent = Game.gameRightPanel })
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local healthBar = UIProgressBar.create()
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healthManaPanel:addChild(healthBar)
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healthBar:setId('healthBar')
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healthBar:setStyle('HealthBar')
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local healthLabel = UILabel.create()
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healthManaPanel:addChild(healthLabel)
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healthLabel:setId('healthLabel')
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healthLabel:setStyle('HealthLabel')
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healthLabel:setText('0 / 0')
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local manaBar = UIProgressBar.create()
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healthManaPanel:addChild(manaBar)
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manaBar:setId('manaBar')
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manaBar:setStyle('ManaBar')
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local manaLabel = UILabel.create()
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healthManaPanel:addChild(manaLabel)
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manaLabel:setId('manaLabel')
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manaLabel:setStyle('ManaLabel')
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manaLabel:setText('0 / 0')
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healthManaPanel:setHeight(healthBar:getHeight() + manaBar:getHeight() + 4)
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end
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function HealthBar.destroy()
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healthManaPanel:destroy()
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healthManaPanel = nil
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end
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-- hooked events
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function Game.onHealthChange(health, maxHealth)
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local label = healthManaPanel:getChildById('healthLabel')
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label:setText(health .. ' / ' .. maxHealth)
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local healthBar = healthManaPanel:getChildById('healthBar')
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healthBar:setPercent(health / maxHealth * 100)
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end
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function Game.onManaChange(mana, maxMana)
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local label = healthManaPanel:getChildById('manaLabel')
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label:setText(mana .. ' / ' .. maxMana)
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local manaBar = healthManaPanel:getChildById('manaBar')
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local percent
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if maxMana == 0 then
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percent = 100
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else
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percent = mana / maxMana * 100
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end
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manaBar:setPercent(percent)
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end
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connect(Game, { onLogin = HealthBar.create,
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onLogout = HealthBar.destroy })
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