finally reloadable vip, skills, inventory, chat and minimap

This commit is contained in:
Eduardo Bart
2012-04-27 03:30:54 -03:00
parent d0b839a4eb
commit ceb051cb75
12 changed files with 98 additions and 28 deletions

View File

@@ -154,6 +154,21 @@ namespace Otc
LastSkill
};
enum Inventory {
NoInventory = 0,
Head,
Neck,
Bag,
Armor,
RightHand,
LeftHand,
Legs,
Feet,
Ring,
Ammo,
LastInventory
};
enum Direction {
North = 0,
East,

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@@ -55,6 +55,7 @@ void Game::resetGameStates()
container->close();
}
m_containers.clear();
m_vips.clear();
m_worldName = "";
}
@@ -241,7 +242,7 @@ void Game::processInventoryChange(int slot, const ItemPtr& item)
if(item)
item->setPosition(Position(65535, slot, 0));
g_lua.callGlobalField("g_game","onInventoryChange", slot, item);
m_localPlayer->setInventoryItem((Otc::Inventory)slot, item);
}
void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos)
@@ -288,11 +289,13 @@ void Game::processCloseChannel(int channelId)
void Game::processVipAdd(uint id, const std::string& name, bool online)
{
m_vips[id] = Vip(name, online);
g_lua.callGlobalField("g_game", "onAddVip", id, name, online);
}
void Game::processVipStateChange(uint id, bool online)
{
std::get<1>(m_vips[id]) = online;
g_lua.callGlobalField("g_game", "onVipStateChange", id, online);
}

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@@ -29,6 +29,8 @@
#include <otclient/core/outfit.h>
#include <framework/core/timer.h>
typedef std::tuple<std::string, bool> Vip;
class Game
{
public:
@@ -221,6 +223,7 @@ public:
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
CreaturePtr getAttackingCreature() { return m_attackingCreature; }
CreaturePtr getFollowingCreature() { return m_followingCreature; }
int getServerBeat() { return m_serverBeat; }
@@ -238,6 +241,8 @@ private:
CreaturePtr m_followingCreature;
ProtocolGamePtr m_protocolGame;
std::map<int, ContainerPtr> m_containers;
std::map<int, Vip> m_vips;
bool m_dead;
int m_serverBeat;
Otc::FightModes m_fightMode;

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@@ -284,3 +284,13 @@ void LocalPlayer::setStamina(double stamina)
callLuaField("onStaminaChange", stamina, oldStamina);
}
}
void LocalPlayer::setInventoryItem(Otc::Inventory inventory, const ItemPtr& item)
{
if(m_inventoryItems[inventory] != item) {
ItemPtr oldItem = m_inventoryItems[inventory];
m_inventoryItems[inventory] = item;
callLuaField("onInventoryChange", inventory, item, oldItem);
}
}

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@@ -50,6 +50,7 @@ public:
void setSoul(double soul);
void setStamina(double stamina);
void setKnown(bool known) { m_known = known; }
void setInventoryItem(Otc::Inventory inventory, const ItemPtr& item);
int getStates() { return m_states; }
int getSkillLevel(Otc::Skill skill) { return m_skillsLevel[skill]; }
@@ -66,6 +67,7 @@ public:
double getMagicLevelPercent() { return m_magicLevelPercent; }
double getSoul() { return m_soul; }
double getStamina() { return m_stamina; }
ItemPtr getInventoryItem(Otc::Inventory inventory) { return m_inventoryItems[inventory]; }
bool isKnown() { return m_known; }
bool isPreWalking() { return m_preWalking; }
@@ -92,6 +94,7 @@ private:
bool m_walkLocked;
Position m_lastPrewalkDestionation;
Timer m_walkLockTimer;
ItemPtr m_inventoryItems[Otc::LastInventory];
std::array<int, Otc::LastSkill> m_skillsLevel;
std::array<int, Otc::LastSkill> m_skillsLevelPercent;

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@@ -151,6 +151,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction("g_game", "isFollowing", std::bind(&Game::isFollowing, &g_game));
g_lua.bindClassStaticFunction("g_game", "getContainer", std::bind(&Game::getContainer, &g_game, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_game", "getContainers", std::bind(&Game::getContainers, &g_game));
g_lua.bindClassStaticFunction("g_game", "getVips", std::bind(&Game::getVips, &g_game));
g_lua.bindClassStaticFunction("g_game", "getAttackingCreature", std::bind(&Game::getAttackingCreature, &g_game));
g_lua.bindClassStaticFunction("g_game", "getFollowingCreature", std::bind(&Game::getFollowingCreature, &g_game));
g_lua.bindClassStaticFunction("g_game", "getServerBeat", std::bind(&Game::getServerBeat, &g_game));
@@ -272,6 +273,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<LocalPlayer>("setSoul", &LocalPlayer::setSoul);
g_lua.bindClassMemberFunction<LocalPlayer>("setStamina", &LocalPlayer::setStamina);
g_lua.bindClassMemberFunction<LocalPlayer>("setKnown", &LocalPlayer::setKnown);
g_lua.bindClassMemberFunction<LocalPlayer>("setInventoryItem", &LocalPlayer::setInventoryItem);
g_lua.bindClassMemberFunction<LocalPlayer>("getStates", &LocalPlayer::getStates);
g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevel", &LocalPlayer::getSkillLevel);
g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevelPercent", &LocalPlayer::getSkillLevelPercent);
@@ -287,6 +289,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevelPercent", &LocalPlayer::getMagicLevelPercent);
g_lua.bindClassMemberFunction<LocalPlayer>("getSoul", &LocalPlayer::getSoul);
g_lua.bindClassMemberFunction<LocalPlayer>("getStamina", &LocalPlayer::getStamina);
g_lua.bindClassMemberFunction<LocalPlayer>("getInventoryItem", &LocalPlayer::getInventoryItem);
g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
g_lua.bindClassMemberFunction<LocalPlayer>("asLocalPlayer", &LocalPlayer::asLocalPlayer);

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@@ -36,6 +36,7 @@ UIMap::UIMap()
m_aspectRatio = 0.0f;
m_maxZoomIn = 3;
m_maxZoomOut = 512;
m_mapRect.resize(1,1);
g_map.addMapView(m_mapView);
}
@@ -58,7 +59,8 @@ void UIMap::drawSelf()
bool UIMap::setZoom(int zoom)
{
//TODO
m_zoom = std::min(std::max(zoom, m_maxZoomIn), m_maxZoomOut);
updateVisibleDimension();
return false;
}