finally reloadable vip, skills, inventory, chat and minimap

This commit is contained in:
Eduardo Bart
2012-04-27 03:30:54 -03:00
parent d0b839a4eb
commit ceb051cb75
12 changed files with 98 additions and 28 deletions

View File

@@ -7,10 +7,9 @@ local inventoryButton
-- public functions
function Inventory.init()
connect(g_game, { onGameEnd = Inventory.clear,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })
connect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange })
connect(g_game, { onGameEnd = Inventory.clear })
Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
@@ -20,16 +19,13 @@ function Inventory.init()
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton:setOn(true)
if g_game.isOnline() then
Inventory.reload()
end
Inventory.refresh()
end
function Inventory.terminate()
connect(g_game, { onGameEnd = Inventory.clear,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })
disconnect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange })
disconnect(g_game, { onGameEnd = Inventory.clear })
Keyboard.unbindKeyDown('Ctrl+I')
@@ -42,30 +38,29 @@ function Inventory.terminate()
Inventory = nil
end
function Inventory.refresh()
local player = g_game.getLocalPlayer()
if not player then return end
for i=1,10 do
Inventory.onInventoryChange(player, i, player:getInventoryItem(i))
end
end
function Inventory.toggle()
local visible = not inventoryWindow:isExplicitlyVisible()
inventoryWindow:setVisible(visible)
inventoryButton:setOn(visible)
end
function Inventory.clear()
end
function Inventory.reload()
end
-- hooked events
function Inventory.onInventoryChange(slot, item)
function Inventory.onInventoryChange(player, slot, item)
local itemWidget = inventoryPanel:getChildById('slot' .. slot)
itemWidget:setItem(item)
end
function Inventory.onFreeCapacityChange(freeCapacity)
function Inventory.onFreeCapacityChange(player, freeCapacity)
local widget = inventoryPanel:getChildById('capacity')
widget:setText("Cap:\n" .. freeCapacity)
end
function Inventory.onSoulChange(soul)
local widget = inventoryPanel:getChildById('soul')
widget:setText("Soul:\n" .. soul)
end