fix opengl regressions

This commit is contained in:
Eduardo Bart
2012-06-02 12:54:35 -03:00
parent 1c5b906b5b
commit cde81666b8
2 changed files with 6 additions and 6 deletions

View File

@@ -302,13 +302,13 @@ void WIN32Window::internalChooseGLVisual()
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
24, // Select Our Color Depth
8, 0, 8, 0, 8, 0, // Color Bits Ignored
8, // Alpha Buffer Bits
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // 16Bit Z-Buffer (Depth Buffer)
0, // Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer