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Market fix, and a few other things:
* Added 'button' param to g_mouse.bindPress * Added 'lower' param to table.contains * UIComboBox:onOptionChange should signalcall? * Changed the experience bar color * Market buy/sell 'amount' window will now show the cost of the amount you are selecting
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@@ -200,6 +200,7 @@ function setOption(key, value)
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audioButton:setIcon('/images/topbuttons/audio_mute')
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end
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end)
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panel = audioPanel
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elseif key == 'enableMusicSound' then
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g_sounds.getChannel(SoundChannels.Music):setEnabled(value)
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elseif key == 'musicSoundVolume' then
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