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Fix to market module reloading, Changed the walk lock period when colliding with a block path object.
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@@ -494,7 +494,7 @@ void Game::walk(Otc::Direction direction)
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if(toTile && toTile->isWalkable())
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m_localPlayer->preWalk(direction);
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else
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m_localPlayer->lockWalk();
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m_localPlayer->lockWalk(100);
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forceWalk(direction);
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