Fix to market module reloading, Changed the walk lock period when colliding with a block path object.

This commit is contained in:
BeniS
2012-08-02 11:04:29 +12:00
parent 103daa63e3
commit cadf07974a
2 changed files with 2 additions and 6 deletions

View File

@@ -494,7 +494,7 @@ void Game::walk(Otc::Direction direction)
if(toTile && toTile->isWalkable())
m_localPlayer->preWalk(direction);
else
m_localPlayer->lockWalk();
m_localPlayer->lockWalk(100);
forceWalk(direction);