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more locales changes
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@@ -5,20 +5,11 @@ local defaultLocaleName = 'en-us'
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local installedLocales
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local currentLocale
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-- hooked functions
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function UIWidget:onTextChange(text, oldText)
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local translation = tr(text)
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if translation ~= text then
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self:setText(translation)
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end
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end
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-- public functions
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function Locales.init()
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installedLocales = {}
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dofile('en-us')
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dofile('pt-br')
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Locales.installLocales('locales')
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local userLocaleName = Settings.get('locale')
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if not userLocaleName or not Locales.setLocale(userLocaleName) then
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@@ -30,7 +21,7 @@ function Locales.init()
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Settings.set('locale', defaultLocaleName)
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end
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-- create combobox
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-- add event for creating combobox
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--for key,value in pairs(installedLocales) do
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-- add elements
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--end
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@@ -52,7 +43,21 @@ function Locales.installLocale(locale)
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return false
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end
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installedLocales[locale.name] = locale
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local installedLocale = installedLocales[locale.name]
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if installedLocale then
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-- combine translations replacing with new if already exists
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for word,translation in pairs(locale.translation) do
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installedLocale.translation[word] = translation
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end
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else
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installedLocales[locale.name] = locale
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-- update combobox
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end
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end
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function Locales.installLocales(directory)
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dofiles(directory)
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end
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function Locales.setLocale(name)
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@@ -69,11 +74,22 @@ end
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function tr(text, ...)
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if currentLocale then
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if tonumber(text) then
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-- todo: add some dots etc
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-- todo: use locale information to calculate this. also detect floating numbers
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local out = ''
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local number = tostring(text):reverse()
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for i=1,#number do
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out = out .. number:sub(i, i)
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if i % 3 == 0 and i ~= #number then
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out = out .. ','
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end
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end
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return out:reverse()
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elseif tostring(text) then
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local translation = currentLocale.translation[text]
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if translation then
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return string.format(translation, ...)
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elseif currentLocale.name ~= defaultLocaleName then
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print('WARNING: \"' .. text .. '\" could not be translated.')
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end
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end
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end
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