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outfit colors
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@@ -3,6 +3,11 @@
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#include "declarations.h"
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enum BlendFuncType {
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BLEND_NORMAL,
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BLEND_COLORIZING
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};
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class Graphics
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{
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public:
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@@ -29,6 +34,7 @@ public:
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void bindColor(const Color& color);
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void bindTexture(const TexturePtr& texture);
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void bindBlendFunc(BlendFuncType blendType);
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// drawing API
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void drawTexturedRect(const Rect& screenCoords,
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