mirror of
https://github.com/edubart/otclient.git
synced 2025-10-19 05:53:26 +02:00
ui improvements
This commit is contained in:
@@ -45,11 +45,23 @@ void UIContainer::addChild(UIElementPtr child)
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void UIContainer::removeChild(UIElementPtr child)
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{
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// first check if its really a child
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bool removed = false;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) == child) {
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removed = true;
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m_children.erase(it);
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break;
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}
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}
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assert(removed);
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if(m_focusedElement == child)
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setFocusedElement(UIElementPtr());
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m_children.remove(child);
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if(child->getParent() == shared_from_this())
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child->setParent(UIContainerPtr());
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// child must have this container as parent
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assert(child->getParent() == asUIContainer());
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child->setParent(UIContainerPtr());
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}
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UIElementPtr UIContainer::getChildById(const std::string& id)
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@@ -57,9 +69,8 @@ UIElementPtr UIContainer::getChildById(const std::string& id)
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if(getId() == id)
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return asUIElement();
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it)->getId() == id) {
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if((*it)->getId() == id)
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return (*it);
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}
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}
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return UIElementPtr();
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}
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@@ -98,6 +109,7 @@ void UIContainer::render()
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void UIContainer::onInputEvent(const InputEvent& event)
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{
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UIElementPtr focusedElement = m_focusedElement;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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bool shouldFire = false;
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@@ -106,7 +118,7 @@ void UIContainer::onInputEvent(const InputEvent& event)
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if(child->isEnabled() && child->isVisible()) {
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if(event.type & EV_KEYBOARD) {
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// keyboard events only go to focused elements or containers
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if(child->asUIContainer() || child == getFocusedElement()) {
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if(child->asUIContainer() || child == focusedElement) {
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shouldFire = true;
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}
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// mouse events
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@@ -130,13 +142,69 @@ void UIContainer::onInputEvent(const InputEvent& event)
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}
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}
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void UIContainer::focusNextElement()
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{
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UIElementPtr element;
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auto focusedIt = std::find(m_children.begin(), m_children.end(), m_focusedElement);
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if(focusedIt != m_children.end()) {
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for(auto it = ++focusedIt; it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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if(child->isFocusable()) {
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element = child;
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break;
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}
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}
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}
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if(!element) {
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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const UIElementPtr& child = (*it);
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if(child->isFocusable()) {
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element = child;
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break;
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}
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}
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}
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if(element)
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setFocusedElement(element);
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}
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void UIContainer::setFocusedElement(UIElementPtr focusedElement)
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{
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if(m_focusedElement) {
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m_focusedElement->setFocused(false);
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if(focusedElement != m_focusedElement) {
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if(m_focusedElement) {
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m_focusedElement->setFocused(false);
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m_focusedElement->onFocusChange();
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}
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m_focusedElement = focusedElement;
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m_focusedElement->setFocused(true);
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m_focusedElement->onFocusChange();
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}
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m_focusedElement = focusedElement;
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m_focusedElement->setFocused(true);
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m_focusedElement->onFocusChange();
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}
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bool UIContainer::lockElement(UIElementPtr element)
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{
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bool found = false;
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) == element) {
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(*it)->setEnabled(true);
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found = true;
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break;
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}
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}
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if(found) {
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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if((*it) != element)
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(*it)->setEnabled(false);
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}
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return true;
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}
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return false;
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}
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void UIContainer::unlockElement()
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{
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for(auto it = m_children.begin(); it != m_children.end(); ++it) {
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(*it)->setEnabled(true);
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}
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}
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@@ -31,25 +31,38 @@
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class UIContainer : public UIElement
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{
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public:
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UIContainer(UI::EElementType type = UI::Container) : UIElement(type) { }
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UIContainer(UI::EElementType type = UI::Container) :
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UIElement(type) { }
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virtual ~UIContainer() { }
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virtual void render();
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virtual void onInputEvent(const InputEvent& event);
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/// Add an element, this must never be called from events loops
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void addChild(UIElementPtr child);
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/// Remove an element, this must never be called from events loops
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void removeChild(UIElementPtr child);
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/// Find an element in this container by id
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UIElementPtr getChildById(const std::string& id);
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/// Find an element in this container and in its children by id
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UIElementPtr recursiveGetChildById(const std::string& id);
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/// Disable all children except the specified element
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bool lockElement(UIElementPtr element);
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/// Renable all children
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void unlockElement();
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/// Focus next element
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void focusNextElement();
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/// Focus element
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void setFocusedElement(UIElementPtr focusedElement);
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/// Get focused element
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UIElementPtr getFocusedElement() const { return m_focusedElement; }
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virtual UI::EElementType getElementType() const { return UI::Container; }
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UIContainerPtr asUIContainer() { return boost::static_pointer_cast<UIContainer>(shared_from_this()); }
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/// Get root container (the container that contains everything)
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static UIContainerPtr& getRootContainer();
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private:
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@@ -26,6 +26,7 @@
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#include "uiskins.h"
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#include "uielementskin.h"
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#include "graphics/graphics.h"
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#include <core/dispatcher.h>
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UIElement::UIElement(UI::EElementType type) :
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UILayout(),
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@@ -38,6 +39,16 @@ UIElement::UIElement(UI::EElementType type) :
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}
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void UIElement::destroy()
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{
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// we must always have a parent when destroying
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assert(getParent());
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// we cant delete now, as this call maybe in a event loop
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g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIContainer()));
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// shared ptr must have 4 refs, (this + removeChild callback + parent + use_count call)
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assert(asUIElement().use_count() == 4);
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}
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bool UIElement::setSkin(const std::string& skinName)
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{
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setSkin(g_uiSkins.getElementSkin(m_type, skinName));
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@@ -49,7 +60,7 @@ void UIElement::setSkin(UIElementSkin* skin)
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m_skin = skin;
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if(skin && !getRect().isValid()) {
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setSize(skin->getDefaultSize());
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skin->onSkinApply(this);
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skin->apply(this);
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}
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}
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@@ -46,7 +46,13 @@ public:
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UIElement(UI::EElementType type = UI::Element);
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virtual ~UIElement() { }
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/// Destroy this element by removing it from its parent
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void destroy();
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/// Draw element
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virtual void render();
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// events
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virtual void onInputEvent(const InputEvent& event) { }
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virtual void onFocusChange() { }
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@@ -40,7 +40,7 @@ public:
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virtual ~UIElementSkin() { }
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virtual void load(const YAML::Node& node);
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virtual void onSkinApply(UIElement *element) { }
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virtual void apply(UIElement *element) { }
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virtual void draw(UIElement *element);
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const std::string& getName() const { return m_name; }
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@@ -106,7 +106,7 @@ void UILayout::addAnchoredElement(UILayoutPtr anchoredElement)
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}
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}
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// if not anchor it
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// if not, anchor it
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if(!found)
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m_anchoredElements.push_back(anchoredElement);
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}
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@@ -25,6 +25,7 @@
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#include "uitextedit.h"
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#include "uitexteditskin.h"
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#include "graphics/fonts.h"
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#include "uicontainer.h"
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UITextEdit::UITextEdit() :
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UIElement(UI::TextEdit)
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@@ -37,18 +38,20 @@ void UITextEdit::onInputEvent(const InputEvent& event)
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if(event.type == EV_TEXT_ENTER) {
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m_textArea.appendCharacter(event.keychar);
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} else if(event.type == EV_KEY_DOWN) {
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if(event.keycode == KC_DELETE)
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if(event.keycode == KC_DELETE) // erase right character
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m_textArea.removeCharacter(true);
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else if(event.keycode == KC_BACK)
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else if(event.keycode == KC_BACK) // erase left character
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m_textArea.removeCharacter(false);
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else if(event.keycode == KC_RIGHT)
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else if(event.keycode == KC_RIGHT) // move cursor right
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m_textArea.moveCursor(true);
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else if(event.keycode == KC_LEFT)
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else if(event.keycode == KC_LEFT) // move cursor left
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m_textArea.moveCursor(false);
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else if(event.keycode == KC_HOME)
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else if(event.keycode == KC_HOME) // move cursor to first character
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m_textArea.setCursorPos(0);
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else if(event.keycode == KC_END)
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else if(event.keycode == KC_END) // move cursor to last character
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m_textArea.setCursorPos(m_textArea.getText().length());
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else if(event.keycode == KC_TAB) // focus next parent element
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getParent()->focusNextElement();
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} else if(event.type == EV_MOUSE_LDOWN) {
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} else if(event.type == EV_MOUSE_LUP && getRect().contains(event.mousePos)) {
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@@ -46,7 +46,7 @@ void UITextEditSkin::load(const YAML::Node& node)
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m_textMargin = 2;
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}
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void UITextEditSkin::onSkinApply(UIElement* element)
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void UITextEditSkin::apply(UIElement* element)
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{
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UITextEdit *textEdit = static_cast<UITextEdit*>(element);
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textEdit->getTextArea().setFont(m_font);
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@@ -38,7 +38,7 @@ public:
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UIElementSkin(name, UI::TextEdit) { }
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void load(const YAML::Node& node);
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void onSkinApply(UIElement *element);
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void apply(UIElement *element);
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void draw(UIElement *element);
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Font *getFont() const { return m_font; }
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