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Use new coding style in game modules
Lots of refactoring and changes Remove docs folder
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@@ -1,7 +1,4 @@
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RuleViolation = {}
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-- private variables
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local rvreasons = {}
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rvreasons = {}
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rvreasons[1] = tr("1a) Offensive Name")
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rvreasons[2] = tr("1b) Invalid Name Format")
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rvreasons[3] = tr("1c) Unsuitable Name")
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@@ -24,7 +21,7 @@ rvreasons[19] = tr("4c) False Report to Gamemaster")
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rvreasons[20] = tr("Destructive Behaviour")
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rvreasons[21] = tr("Excessive Unjustified Player Killing")
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local rvactions = {}
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rvactions = {}
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rvactions[0] = tr("Notation")
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rvactions[1] = tr("Name Report")
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rvactions[2] = tr("Banishment")
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@@ -33,16 +30,38 @@ rvactions[4] = tr("Banishment + Final Warning")
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rvactions[5] = tr("Name Report + Banishment + Final Warning")
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rvactions[6] = tr("Statement Report")
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local ruleViolationWindow
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local reasonsTextList
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local actionsTextList
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ruleViolationWindow = nil
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reasonsTextList = nil
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actionsTextList = nil
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-- public functions
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function RuleViolation.hasWindowAccess()
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function init()
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connect(g_game, { onGMActions = loadReasons })
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ruleViolationWindow = g_ui.displayUI('ruleviolation.otui')
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ruleViolationWindow:setVisible(false)
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reasonsTextList = ruleViolationWindow:getChildById('reasonList')
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actionsTextList = ruleViolationWindow:getChildById('actionList')
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g_keyboard.bindKeyDown('Ctrl+Y', show)
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if g_game.isOnline() then
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loadReasons()
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end
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end
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function terminate()
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disconnect(g_game, { onGMActions = loadReasons })
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g_keyboard.unbindKeyDown('Ctrl+Y')
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ruleViolationWindow:destroy()
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end
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function hasWindowAccess()
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return reasonsTextList:getChildCount() > 0
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end
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function RuleViolation.loadReasons()
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function loadReasons()
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reasonsTextList:destroyChildren()
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local actions = g_game.getGMActions()
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@@ -53,37 +72,11 @@ function RuleViolation.loadReasons()
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label.actionFlags = actionFlags
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end
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if not RuleViolation.hasWindowAccess() and ruleViolationWindow:isVisible() then RuleViolation.hide() end
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if not hasWindowAccess() and ruleViolationWindow:isVisible() then hide() end
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end
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function RuleViolation.init()
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connect(g_game, { onGMActions = RuleViolation.loadReasons })
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ruleViolationWindow = g_ui.displayUI('ruleviolation.otui')
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ruleViolationWindow:setVisible(false)
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reasonsTextList = ruleViolationWindow:getChildById('reasonList')
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actionsTextList = ruleViolationWindow:getChildById('actionList')
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g_keyboard.bindKeyDown('Ctrl+Y', RuleViolation.show)
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if g_game.isOnline() then
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RuleViolation.loadReasons()
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end
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end
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function RuleViolation.terminate()
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disconnect(g_game, { onGMActions = RuleViolation.loadReasons })
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ruleViolationWindow:destroy()
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ruleViolationWindow = nil
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reasonsTextList = nil
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actionsTextList = nil
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end
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function RuleViolation.show(target, statement)
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if g_game.isOnline() and RuleViolation.hasWindowAccess() then
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function show(target, statement)
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if g_game.isOnline() and hasWindowAccess() then
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if target then
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ruleViolationWindow:getChildById('nameText'):setText(target)
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end
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@@ -97,12 +90,12 @@ function RuleViolation.show(target, statement)
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end
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end
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function RuleViolation.hide()
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function hide()
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ruleViolationWindow:hide()
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RuleViolation.clearForm()
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clearForm()
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end
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function RuleViolation.onSelectReason(reasonLabel, focused)
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function onSelectReason(reasonLabel, focused)
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if reasonLabel.actionFlags and focused then
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actionsTextList:destroyChildren()
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for actionBaseFlag = 0, #rvactions do
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@@ -116,7 +109,7 @@ function RuleViolation.onSelectReason(reasonLabel, focused)
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end
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end
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function RuleViolation.report()
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function report()
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local target = ruleViolationWindow:getChildById('nameText'):getText()
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local reason = reasonsTextList:getFocusedChild().reasonId
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local action = actionsTextList:getFocusedChild().actionId
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@@ -130,13 +123,13 @@ function RuleViolation.report()
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displayErrorBox(tr("Error"), tr("You must enter a comment."))
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else
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g_game.reportRuleVilation(target, reason, action, comment, statement, statementId, ipBanishment)
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RuleViolation.hide()
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hide()
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end
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end
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function RuleViolation.clearForm()
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function clearForm()
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ruleViolationWindow:getChildById('nameText'):clearText()
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ruleViolationWindow:getChildById('commentText'):clearText()
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ruleViolationWindow:getChildById('statementText'):clearText()
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ruleViolationWindow:getChildById('ipBanCheckBox'):setChecked(false)
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end
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end
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