Use new coding style in game modules

Lots of refactoring and changes
Remove docs folder
This commit is contained in:
Eduardo Bart
2012-07-24 02:30:08 -03:00
parent 1c3e630237
commit c54cd1fdf1
69 changed files with 1629 additions and 2634 deletions

View File

@@ -1,7 +1,4 @@
Outfit = {}
-- private variables
local addonSets = {
ADDON_SETS = {
[1] = { 1 },
[2] = { 2 },
[3] = { 1, 2 },
@@ -10,116 +7,32 @@ local addonSets = {
[6] = { 2, 3 },
[7] = { 1, 2, 3 }
}
local outfitWindow
local outfit
local outfits
local outfitCreature
local currentOutfit = 1
local addons
local currentColorBox
local currentClotheButtonBox
local colorBoxes = {}
outfitWindow = nil
outfit = nil
outfits = nil
outfitCreature = nil
currentOutfit = 1
local mount
local mounts
local mountCreature
local currentMount = 1
addons = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
-- private functions
local function onAddonCheckChange(addon, value)
if addon:isChecked() then
outfit.addons = outfit.addons + value
else
outfit.addons = outfit.addons - value
end
outfitCreature:setOutfit(outfit)
mount = nil
mounts = nil
mountCreature = nil
currentMount = 1
function init()
connect(g_game, { onOpenOutfitWindow = create,
onGameEnd = destroy })
end
local function onColorCheckChange(colorBox)
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
currentColorBox = colorBox
if currentClotheButtonBox:getId() == 'head' then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'primary' then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'secondary' then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'detail' then
outfit.feet = currentColorBox.colorId
end
outfitCreature:setOutfit(outfit)
end
end
local function onClotheCheckChange(clotheButtonBox)
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == 'head' then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == 'primary' then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == 'secondary' then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == 'detail' then
colorId = outfit.feet
end
outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
end
end
local function updateOutfit()
if table.empty(outfits) or not outfit then
return
end
local nameWidget = outfitWindow:getChildById('outfitName')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local prevAddons = {}
for k, addon in pairs(addons) do
prevAddons[k] = addon.widget:isChecked()
addon.widget:setChecked(false)
addon.widget:setEnabled(false)
end
if availableAddons > 0 then
for _, i in pairs(addonSets[availableAddons]) do
addons[i].widget:setEnabled(true)
end
end
outfit.addons = 0
for i = 1, #prevAddons do
local addon = prevAddons[i]
if addon and addons[i].widget:isEnabled() then
addons[i].widget:setChecked(true)
end
end
outfit.type = outfits[currentOutfit][1]
outfitCreature:setOutfit(outfit)
function terminate()
disconnect(g_game, { onOpenOutfitWindow = create,
onGameEnd = destroy })
destroy()
end
function updateMount()
@@ -128,30 +41,17 @@ function updateMount()
end
local nameMountWidget = outfitWindow:getChildById('mountName')
nameMountWidget:setText(mounts[currentMount][2])
mount.type = mounts[currentMount][1]
mountCreature:setOutfit(mount)
end
-- public functions
function Outfit.init()
connect(g_game, { onOpenOutfitWindow = Outfit.create,
onGameEnd = Outfit.destroy })
end
function Outfit.terminate()
disconnect(g_game, { onOpenOutfitWindow = Outfit.create,
onGameEnd = Outfit.destroy })
Outfit.destroy()
Outfit = nil
end
function Outfit.create(creatureOutfit, outfitList, creatureMount, mountList)
function create(creatureOutfit, outfitList, creatureMount, mountList)
outfitCreature = creatureOutfit
mountCreature = creatureMount
outfits = outfitList
mounts = mountList
Outfit.destroy()
destroy()
outfitWindow = g_ui.displayUI('outfitwindow.otui')
local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel')
@@ -178,24 +78,24 @@ function Outfit.create(creatureOutfit, outfitList, creatureMount, mountList)
outfitWindow:getChildById('mountNextButton'):hide()
outfitWindow:getChildById('mountPrevButton'):hide()
end
-- set addons
addons = {
[1] = {widget = outfitWindow:getChildById('addon1'), value = 1},
[2] = {widget = outfitWindow:getChildById('addon2'), value = 2},
[3] = {widget = outfitWindow:getChildById('addon3'), value = 4}
}
for _, addon in pairs(addons) do
addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
end
if outfit.addons > 0 then
for _, i in pairs(addonSets[outfit.addons]) do
for _, i in pairs(ADDON_SETS[outfit.addons]) do
addons[i].widget:setChecked(true)
end
end
-- hook outfit sections
currentClotheButtonBox = outfitWindow:getChildById('head')
outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange
@@ -241,7 +141,7 @@ function Outfit.create(creatureOutfit, outfitList, creatureMount, mountList)
updateMount()
end
function Outfit.destroy()
function destroy()
if outfitWindow then
outfitWindow:destroy()
outfitWindow = nil
@@ -253,14 +153,14 @@ function Outfit.destroy()
end
end
function Outfit.randomize()
function randomize()
local outfitTemplate = {
outfitWindow:getChildById('head'),
outfitWindow:getChildById('primary'),
outfitWindow:getChildById('secondary'),
outfitWindow:getChildById('detail')
}
for i = 1, #outfitTemplate do
outfitTemplate[i]:setChecked(true)
colorBoxes[math.random(1, #colorBoxes)]:setChecked(true)
@@ -269,13 +169,13 @@ function Outfit.randomize()
outfitTemplate[1]:setChecked(true)
end
function Outfit.accept()
function accept()
if mount then outfit.mount = mount.type end
g_game.changeOutfit(outfit)
Outfit.destroy()
destroy()
end
function Outfit.nextOutfitType()
function nextOutfitType()
if not outfits then
return
end
@@ -286,7 +186,7 @@ function Outfit.nextOutfitType()
updateOutfit()
end
function Outfit.previousOutfitType()
function previousOutfitType()
if not outfits then
return
end
@@ -297,7 +197,7 @@ function Outfit.previousOutfitType()
updateOutfit()
end
function Outfit.nextMountType()
function nextMountType()
if not mounts then
return
end
@@ -308,7 +208,7 @@ function Outfit.nextMountType()
updateMount()
end
function Outfit.previousMountType()
function previousMountType()
if not mounts then
return
end
@@ -318,3 +218,99 @@ function Outfit.previousMountType()
end
updateMount()
end
function onAddonCheckChange(addon, value)
if addon:isChecked() then
outfit.addons = outfit.addons + value
else
outfit.addons = outfit.addons - value
end
outfitCreature:setOutfit(outfit)
end
function onColorCheckChange(colorBox)
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
currentColorBox = colorBox
if currentClotheButtonBox:getId() == 'head' then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'primary' then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'secondary' then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'detail' then
outfit.feet = currentColorBox.colorId
end
outfitCreature:setOutfit(outfit)
end
end
function onClotheCheckChange(clotheButtonBox)
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == 'head' then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == 'primary' then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == 'secondary' then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == 'detail' then
colorId = outfit.feet
end
outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
end
end
function updateOutfit()
if table.empty(outfits) or not outfit then
return
end
local nameWidget = outfitWindow:getChildById('outfitName')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local prevAddons = {}
for k, addon in pairs(addons) do
prevAddons[k] = addon.widget:isChecked()
addon.widget:setChecked(false)
addon.widget:setEnabled(false)
end
if availableAddons > 0 then
for _, i in pairs(ADDON_SETS[availableAddons]) do
addons[i].widget:setEnabled(true)
end
end
outfit.addons = 0
for i = 1, #prevAddons do
local addon = prevAddons[i]
if addon and addons[i].widget:isEnabled() then
addons[i].widget:setChecked(true)
end
end
outfit.type = outfits[currentOutfit][1]
outfitCreature:setOutfit(outfit)
end