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synced 2025-10-15 20:14:54 +02:00
Use new coding style in game modules
Lots of refactoring and changes Remove docs folder
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@@ -1,4 +1,41 @@
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Containers = {}
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function init()
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g_ui.importStyle('container.otui')
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connect(Container, { onOpen = onContainerOpen,
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onClose = onContainerClose,
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onAddItem = onContainerAddItem,
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onUpdateItem = onContainerUpdateItem,
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onRemoveItem = onContainerRemoveItem })
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connect(Game, { onGameEnd = clean() })
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reloadContainers()
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end
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function terminate()
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disconnect(Container, { onOpen = onContainerOpen,
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onClose = onContainerClose,
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onAddItem = onContainerAddItem,
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onUpdateItem = onContainerUpdateItem,
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onRemoveItem = onContainerRemoveItem })
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disconnect(Game, { onGameEnd = clean() })
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end
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function reloadContainers()
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clean()
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for containerid,container in pairs(g_game.getContainers()) do
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onContainerOpen(container)
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end
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end
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function clean()
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for containerid,container in pairs(g_game.getContainers()) do
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if container.window then
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container.window:destroy()
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container.window = nil
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container.itemsPanel = nil
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end
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end
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end
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local function refreshContainerItems(container)
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for slot=0,container:getCapacity()-1 do
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@@ -14,7 +51,7 @@ local function onContainerOpen(container, previousContainer)
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previousContainer.window = nil
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previousContainer.itemsPanel = nil
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else
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containerWindow = g_ui.createWidget('ContainerWindow', GameInterface.getRightPanel())
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containerWindow = g_ui.createWidget('ContainerWindow', modules.game_interface.getRightPanel())
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end
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containerWindow:setId('container' .. container:getId())
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local containerPanel = containerWindow:getChildById('contentsPanel')
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@@ -72,43 +109,3 @@ local function onContainerRemoveItem(container, slot, item)
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if not container.window then return end
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refreshContainerItems(container)
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end
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function Containers.init()
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g_ui.importStyle('container.otui')
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connect(Container, { onOpen = onContainerOpen,
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onClose = onContainerClose,
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onAddItem = onContainerAddItem,
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onUpdateItem = onContainerUpdateItem,
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onRemoveItem = onContainerRemoveItem })
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connect(Game, { onGameEnd = Containers.clean() })
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Containers.reloadContainers()
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end
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function Containers.terminate()
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disconnect(Container, { onOpen = onContainerOpen,
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onClose = onContainerClose,
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onAddItem = onContainerAddItem,
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onUpdateItem = onContainerUpdateItem,
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onRemoveItem = onContainerRemoveItem })
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disconnect(Game, { onGameEnd = Containers.clean() })
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Containers = nil
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end
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function Containers.reloadContainers()
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Containers.clean()
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for containerid,container in pairs(g_game.getContainers()) do
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onContainerOpen(container)
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end
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end
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function Containers.clean()
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for containerid,container in pairs(g_game.getContainers()) do
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if container.window then
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container.window:destroy()
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container.window = nil
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container.itemsPanel = nil
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end
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end
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end
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