Use new coding style in game modules

Lots of refactoring and changes
Remove docs folder
This commit is contained in:
Eduardo Bart
2012-07-24 02:30:08 -03:00
parent 1c3e630237
commit c54cd1fdf1
69 changed files with 1629 additions and 2634 deletions

View File

@@ -1,7 +1,4 @@
Console = {}
-- private variables
local SpeakTypesSettings = {
SpeakTypesSettings = {
say = { speakType = SpeakSay, color = '#FFFF00' },
whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
yell = { speakType = SpeakYell, color = '#FFFF00' },
@@ -19,7 +16,7 @@ local SpeakTypesSettings = {
monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
}
local SpeakTypes = {
SpeakTypes = {
[SpeakSay] = SpeakTypesSettings.say,
[SpeakWhisper] = SpeakTypesSettings.whisper,
[SpeakYell] = SpeakTypesSettings.yell,
@@ -36,29 +33,398 @@ local SpeakTypes = {
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
}
local SayModes = {
SayModes = {
[1] = { speakTypeDesc = 'whisper', icon = 'icons/whisper.png' },
[2] = { speakTypeDesc = 'say', icon = 'icons/say.png' },
[3] = { speakTypeDesc = 'yell', icon = 'icons/yell.png' }
}
local MAX_HISTORY = 1000
local MAX_LINES = 100
local HELP_CHANNEL = 9
MAX_HISTORY = 1000
MAX_LINES = 100
HELP_CHANNEL = 9
local consolePanel
local consoleContentPanel
local consoleTabBar
local consoleTextEdit
local channels
local channelsWindow
local ownPrivateName
local messageHistory = {}
local currentMessageIndex = 0
local ignoreNpcMessages = false
consolePanel = nil
consoleContentPanel = nil
consoleTabBar = nil
consoleTextEdit = nil
channels = nil
channelsWindow = nil
ownPrivateName = nil
messageHistory = {}
currentMessageIndex = 0
ignoreNpcMessages = false
-- private functions
local function navigateMessageHistory(step)
function init()
connect(g_game, { onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = clear })
consolePanel = g_ui.loadUI('console.otui', modules.game_interface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
channels = {}
addTab(tr('Default'), true)
addTab(tr('Server Log'), false)
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel)
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
consoleTabBar.onTabChange = onTabChange
-- tibia like hotkeys
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
end
function terminate()
disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = clear })
for channelid, channelname in pairs(channels) do
if tonumber(channelid) and tonumber(channelid) ~= 0 then
g_game.leaveChannel(channelid)
end
end
channels = {}
g_keyboard.unbindKeyDown('Ctrl+O')
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
consolePanel:destroy()
consolePanel = nil
consoleTextEdit = nil
consoleContentPanel = nil
consoleTabBar = nil
ownPrivateName = nil
Console = nil
end
function onTabChange(tabBar, tab)
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function clear()
local lastChannelsOpen = {}
local player = g_game.getLocalPlayer()
if(player) then
local char = player:getName()
lastChannelsOpen[char] = {}
for channelId, channelName in pairs(channels) do
table.insert(lastChannelsOpen[char], channelId)
end
end
-- save last open channels
g_settings.setNode('LastChannelsOpen', lastChannelsOpen)
for _, channelName in pairs(channels) do
local tab = consoleTabBar:getTab(channelName)
consoleTabBar:removeTab(tab)
end
channels = {}
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
end
consoleTextEdit:clearText()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
function setTextEditText(text)
consoleTextEdit:setText(text)
end
function openHelp()
g_game.joinChannel(HELP_CHANNEL)
end
function addTab(name, focus)
local tab = getTab(name)
if(tab) then -- is channel already open
if(not focus) then focus = true end
else
tab = consoleTabBar:addTab(name)
end
if focus then
consoleTabBar:selectTab(tab)
elseif name ~= tr('Server Log') then
consoleTabBar:blinkTab(tab)
end
return tab
end
function removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then return end
-- notificate the server that we are leaving the channel
if tab.channelId then
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
consoleTabBar:removeTab(tab)
end
function getTab(name)
return consoleTabBar:getTab(name)
end
function getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function addChannel(name, id)
channels[id] = name
local tab = addTab(name, true)
tab.channelId = id
return tab
end
function addPrivateChannel(receiver)
channels[receiver] = receiver
return addTab(receiver, true)
end
function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
local focus = false
if speaktype.speakType == SpeakPrivateNpcToPlayer then
name = 'NPCs'
focus = true
end
local privateTab = getTab(name)
if privateTab == nil then
if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
privateTab = getTab(tr('Default'))
else
privateTab = addTab(name, focus)
channels[name] = name
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
addTabText(text, speaktype, privateTab, creatureName)
end
function addText(text, speaktype, tabName, creatureName)
local tab = getTab(tabName)
if tab ~= nil then
addTabText(text, speaktype, tab, creatureName)
end
end
function addTabText(text, speaktype, tab, creatureName)
if Options.getOption('showTimestampsInConsole') then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. panel:getChildCount())
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
label.onMouseRelease = function (self, mousePos, mouseButton) popupMenu(mousePos, mouseButton, creatureName, text) end
if consoleBuffer:getChildCount() > MAX_LINES then
consoleBuffer:getFirstChild():destroy()
end
end
function popupMenu(mousePos, mouseButton, creatureName, text)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
if creatureName then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
end
-- TODO ignore creatureName
menu:addSeparator()
end
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
if RuleViolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureName, text:match('.+%:%s(.+)')) end)
end
menu:addSeparator()
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
else
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
end
menu:display(mousePos)
end
end
function sendCurrentMessage()
local message = consoleTextEdit:getText()
if #message == 0 then return end
consoleTextEdit:clearText()
-- get current channel
local tab = getCurrentTab()
-- handling chat commands
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- add new command to history
currentMessageIndex = 0
if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
table.insert(messageHistory, originalMessage)
if #messageHistory > MAX_HISTORY then
table.remove(messageHistory, 1)
end
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if name == tr('Server Log') then
tab = getTab(tr('Default'))
name = tr('Default')
end
local speaktypedesc
if (tab.channelId or name == tr('Default')) and not chatCommandPrivateReady then
if name == tr('Default') then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
local isPrivateCommand = false
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
end
end
function sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
function getOwnPrivateTab()
if not ownPrivateName then return end
return getTab(ownPrivateName)
end
function ignoreNpcMessages(ignore)
ignoreNpcMessages = ignore
end
function navigateMessageHistory(step)
local numCommands = #messageHistory
if numCommands > 0 then
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
@@ -82,8 +448,7 @@ function applyMessagePrefixies(name, level, message)
return message
end
-- hooked events
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
if ignoreNpcMessages and speaktype == SpeakPrivateNpcToPlayer then return end
local defaultMessage = speaktype < 3 and true or false
speaktype = SpeakTypes[speaktype]
@@ -92,11 +457,11 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
local composedMessage = applyMessagePrefixies(name, level, message)
if speaktype.private then
Console.addPrivateText(composedMessage, speaktype, name, false, name)
addPrivateText(composedMessage, speaktype, name, false, name)
if Options.getOption('showPrivateMessagesOnScreen') then
if(speaktype.speakType ~= SpeakPrivateNpcToPlayer) then
if(speaktype.speakType ~= SpeakPrivateNpcToPlayer) then
TextMessage.displayPrivate(name .. ':\n' .. message)
end
end
end
else
local channel = tr('Default')
@@ -105,7 +470,7 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
end
if channel then
Console.addText(composedMessage, speaktype, channel, name)
addText(composedMessage, speaktype, channel, name)
elseif channelId ~= 0 then
-- server sent a message on a channel that is not open
pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
@@ -114,17 +479,17 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
end
local function onOpenChannel(channelId, channelName)
Console.addChannel(channelName, channelId)
addChannel(channelName, channelId)
end
local function onOpenPrivateChannel(receiver)
Console.addPrivateChannel(receiver)
addPrivateChannel(receiver)
end
local function onOpenOwnPrivateChannel(channelId, channelName)
local privateTab = Console.getTab(channelName)
local privateTab = getTab(channelName)
if privateTab == nil then
Console.addChannel(channelName, channelId)
addChannel(channelName, channelId)
end
ownPrivateName = channelName
end
@@ -132,7 +497,7 @@ end
local function onCloseChannel(channelId)
local channel = channels[channelId]
if channel then
local tab = Console.getTab(channel)
local tab = getTab(channel)
if tab then
consoleTabBar:removeTab(tab)
end
@@ -204,7 +569,7 @@ local function onGameStart()
end
end
local tab = Console.getTab(tr('Default'))
local tab = getTab(tr('Default'))
if tab then
--[[
Known Issue: The server is calling to open channels after
@@ -216,371 +581,3 @@ local function onGameStart()
end
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.clear()
local lastChannelsOpen = {}
local player = g_game.getLocalPlayer()
if(player) then
local char = player:getName()
lastChannelsOpen[char] = {}
for channelId, channelName in pairs(channels) do
table.insert(lastChannelsOpen[char], channelId)
end
end
-- save last open channels
g_settings.setNode('LastChannelsOpen', lastChannelsOpen)
for _, channelName in pairs(channels) do
local tab = consoleTabBar:getTab(channelName)
consoleTabBar:removeTab(tab)
end
channels = {}
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
end
consoleTextEdit:clearText()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
-- public functions
function Console.init()
connect(g_game, { onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = Console.clear })
consolePanel = g_ui.loadUI('console.otui', GameInterface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
channels = {}
Console.addTab(tr('Default'), true)
Console.addTab(tr('Server Log'), false)
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
g_keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
consoleTabBar.onTabChange = Console.onTabChange
-- tibia like hotkeys
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', Console.openHelp)
end
function Console.terminate()
disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = Console.clear })
for channelid, channelname in pairs(channels) do
if tonumber(channelid) and tonumber(channelid) ~= 0 then
g_game.leaveChannel(channelid)
end
end
channels = {}
g_keyboard.unbindKeyDown('Ctrl+O')
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
consolePanel:destroy()
consolePanel = nil
consoleTextEdit = nil
consoleContentPanel = nil
consoleTabBar = nil
ownPrivateName = nil
Console = nil
end
function Console.setTextEditText(text)
consoleTextEdit:setText(text)
end
function Console.openHelp()
g_game.joinChannel(HELP_CHANNEL)
end
function Console.addTab(name, focus)
local tab = Console.getTab(name)
if(tab) then -- is channel already open
if(not focus) then focus = true end
else
tab = consoleTabBar:addTab(name)
end
if focus then
consoleTabBar:selectTab(tab)
elseif name ~= tr('Server Log') then
consoleTabBar:blinkTab(tab)
end
return tab
end
function Console.removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then return end
-- notificate the server that we are leaving the channel
if tab.channelId then
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
consoleTabBar:removeTab(tab)
end
function Console.getTab(name)
return consoleTabBar:getTab(name)
end
function Console.getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function Console.addChannel(name, id)
channels[id] = name
local tab = Console.addTab(name, true)
tab.channelId = id
return tab
end
function Console.addPrivateChannel(receiver)
channels[receiver] = receiver
return Console.addTab(receiver, true)
end
function Console.addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
local focus = false
if speaktype.speakType == SpeakPrivateNpcToPlayer then
name = 'NPCs'
focus = true
end
local privateTab = Console.getTab(name)
if privateTab == nil then
if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
privateTab = Console.getTab(tr('Default'))
else
privateTab = Console.addTab(name, focus)
channels[name] = name
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
Console.addTabText(text, speaktype, privateTab, creatureName)
end
function Console.addText(text, speaktype, tabName, creatureName)
local tab = Console.getTab(tabName)
if tab ~= nil then
Console.addTabText(text, speaktype, tab, creatureName)
end
end
function Console.addTabText(text, speaktype, tab, creatureName)
if Options.getOption('showTimestampsInConsole') then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. panel:getChildCount())
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
label.onMouseRelease = function (self, mousePos, mouseButton) Console.popupMenu(mousePos, mouseButton, creatureName, text) end
if consoleBuffer:getChildCount() > MAX_LINES then
consoleBuffer:getFirstChild():destroy()
end
end
function Console.popupMenu(mousePos, mouseButton, creatureName, text)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
if creatureName then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
end
-- TODO ignore creatureName
menu:addSeparator()
end
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
if RuleViolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureName, text:match('.+%:%s(.+)')) end)
end
menu:addSeparator()
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
else
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
end
menu:display(mousePos)
end
end
function Console.sendCurrentMessage()
local message = consoleTextEdit:getText()
if #message == 0 then return end
consoleTextEdit:clearText()
-- get current channel
local tab = Console.getCurrentTab()
-- handling chat commands
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- add new command to history
currentMessageIndex = 0
if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
table.insert(messageHistory, originalMessage)
if #messageHistory > MAX_HISTORY then
table.remove(messageHistory, 1)
end
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if name == tr('Server Log') then
tab = Console.getTab(tr('Default'))
name = tr('Default')
end
local speaktypedesc
if (tab.channelId or name == tr('Default')) and not chatCommandPrivateReady then
if name == tr('Default') then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
local isPrivateCommand = false
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
Console.addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
end
end
function Console.sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
function Console.getOwnPrivateTab()
if not ownPrivateName then return end
return Console.getTab(ownPrivateName)
end
function Console.ignoreNpcMessages(ignore)
ignoreNpcMessages = ignore
end